List of natural glitches in Generation I: Difference between revisions

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| [[Dual-type damage misinformation]] || Pokémon Red, Blue, Yellow || Have the game give the wrong effectiveness message for a dual-typed Pokémon.
| [[Dual-type damage misinformation]] || Pokémon Red, Blue, Yellow || Have the game give the wrong effectiveness message for a dual-typed Pokémon.
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| [[Empty Pokémon list glitch]] || Pokémon Red and Green (Japanese) || Open the Pokémon menu with no Pokémon.
| [[Empty party glitch]] || Pokémon Red, Green, Blue (Japanese) || Open the Pokémon menu with no Pokémon.
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| [[Escape sprite handling glitch]] || Pokémon Red, Green, Blue, Yellow || See the player's sprite temporarily replaced with a flipped "ABCD" square (or flipped "アイウエ" square in Japanese versions) if not playing in Super Game Boy mode after Teleport, Dig or using an Escape Rope.
| [[Escape sprite handling glitch]] || Pokémon Red, Green, Blue, Yellow || See the player's sprite temporarily replaced with a flipped "ABCD" square (or flipped "アイウエ" square in Japanese versions) if not playing in Super Game Boy mode after Teleport, Dig or using an Escape Rope.