List of text control codes: Difference between revisions
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*00 - Open the Start menu (what players are expected to do before returning to the route) |
*00 - Open the Start menu (what players are expected to do before returning to the route) |
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*D0 - Displays "[$CD6D] fainted" but seemingly doesn't actually faint a Pokémon. There are numerous interactions which will update CD6D, such as Flying (Town Map name) and having previously fought a Trainer (Trainer name) but assuming it is possible to keep CF13 as D0. (If the player wanted, they could also use [[arbitrary code execution]] to write a custom message at CD6D) |
*D0 - Displays "[$CD6D] fainted!" but seemingly doesn't actually faint a Pokémon. There are numerous interactions which will update CD6D, such as Flying (displaying [Town Map name] fainted!) and having previously fought a Trainer (displaying [Trainer name] fainted!) but assuming it is possible to keep CF13 as D0. (If the player wanted, they could also use [[arbitrary code execution]] to write a custom message at CD6D) |
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*D1 - Displays "[PLAYER NAME] is out of useable POKéMON! RED blacked out!" but doesn't actually black out Red. |
*D1 - Displays "[PLAYER NAME] is out of useable POKéMON! RED blacked out!" but doesn't actually black out Red. |
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*D2 - Displays the message "REPEL's effect wore off." but seemingly doesn't actually affect Repel steps. |
*D2 - Displays the message "REPEL's effect wore off." but seemingly doesn't actually affect Repel steps. |