List of text control codes: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
Line 101: Line 101:
*D2 - Displays the message "REPEL's effect wore off." but seemingly doesn't actually affect Repel steps.
*D2 - Displays the message "REPEL's effect wore off." but seemingly doesn't actually affect Repel steps.
*D3 - Displays the message "PA: Your SAFARI GAME is over!" but doesn't actually warp Red to the Safari Zone gate.
*D3 - Displays the message "PA: Your SAFARI GAME is over!" but doesn't actually warp Red to the Safari Zone gate.
*D4 - Brings up Pikachu's emotion box with Pikachu's current emotion. If done during the Trainer escape glitch (possible by simply talking to Pikachu immediately before returning to the route), it brings up a blank text box as well. This ID is exclusive to Pokémon Yellow.<ref>[https://github.com/pret/pokered/blob/master/constants/text_constants.asm Text constants in the Pokémon Red disassembly project]</ref><ref>[https://github.com/pret/pokeyellow/blob/master/constants/text_constants.asm Text constants in the Pokémon Yellow disassembly project]</ref>
*D4 - Brings up Pikachu's emotion box with Pikachu's current emotion. If done during the Trainer escape glitch (possible by simply talking to Pikachu immediately before returning to the route), it brings up a blank text box as well. This ID is exclusive to Pokémon Yellow. It will also work even if the player never obtained a Pikachu by adjusting a [[Meta-map script activation|meta-map script]] to 01 for a route with Trainers, and the emotion may be as if the player just obtained Pikachu. <ref>[https://github.com/pret/pokered/blob/master/constants/text_constants.asm Text constants in the Pokémon Red disassembly project]</ref><ref>[https://github.com/pret/pokeyellow/blob/master/constants/text_constants.asm Text constants in the Pokémon Yellow disassembly project]</ref>


==In Generation II==
==In Generation II==