Lock-up Trainer battle: Difference between revisions

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A '''lock-up Trainer battle''' is a [[glitch]] effect that occurs in {{RBY}}.
{{Japan only}}


This glitch occurs when trying to encounter certain [[Glitch Trainer#Invalid rosters|invalid rosters]] containing a [[glitch Pokémon]] whose experience calculation includes a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze.
A '''lock-up Trainer battle''' is a [[glitch]] effect that occurs in {{RG}}.


Similarly to the [[experience division by 0 glitch]], this glitch applies to [[glitch Pokémon]] with an experience group of 0x95 or 0xFF, respectively [[GlitchDex/Y:202|Glitch (0xCA)]] and [[GlitchDex/Y:237|4(h4? (0xED)]] in English versions of {{Y}}. However no invalid roster containing these glitch Pokémon has been found so far, therefore this glitch only exists in Japanese versions of {{RG}} and non-English European versions of {{RB}}.
For unknown reasons a number of [[glitch Trainer]] rosters will lock-up the game with the battle music playing and the player never gets the ability to battle them. NPCs will stop moving.


== Examples ==
This glitch occurs for Trainers with all three different battle themes (normal, gym battle, champion battle).


=== Japanese versions ({{RG}}) ===
==Examples==
*Class 247 (Lance) roster 7 - Gym battle music
* Rival champion (0xF3) with roster 0x1F
*Class 246 (Agatha) roster 3 - Normal battle music
* Agatha (0xF6) with roster 0x03
* Lance (0xF7) with roster 0x07
*Class 243 (Rival champion) roster 31 - Rival champion music


=== Non-English European versions ===
==YouTube video==
* In French versions of {{RB}}, trying to encounter any wild Pokémon/Trainer by modifying memory address 0xCFDD with a value greater than 0xC8 will cause the glitch.
{{YouTube|uRSHRx0_kcs|ChickasaurusGL}}

== See also ==

=== External links ===
* [https://youtu.be/uRSHRx0_kcs YouTube video by ChickasaurusGL]
* [https://youtu.be/wSWNkpqjtQY?t=6 YouTube video by TheZZAZZGlitch]


{{stub}}
[[Category:Generation I glitches]]
[[Category:Generation I glitches]]
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 18:02, 17 April 2024

A lock-up Trainer battle is a glitch effect that occurs in Pokémon Red, Blue, and Yellow.

This glitch occurs when trying to encounter certain invalid rosters containing a glitch Pokémon whose experience calculation includes a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze.

Similarly to the experience division by 0 glitch, this glitch applies to glitch Pokémon with an experience group of 0x95 or 0xFF, respectively Glitch (0xCA) and 4(h4? (0xED) in English versions of Pokémon Yellow. However no invalid roster containing these glitch Pokémon has been found so far, therefore this glitch only exists in Japanese versions of Pokémon Red and Green and non-English European versions of Pokémon Red and Blue.

Examples

Japanese versions (Pokémon Red and Green)

  • Rival champion (0xF3) with roster 0x1F
  • Agatha (0xF6) with roster 0x03
  • Lance (0xF7) with roster 0x07

Non-English European versions

  • In French versions of Pokémon Red and Blue, trying to encounter any wild Pokémon/Trainer by modifying memory address 0xCFDD with a value greater than 0xC8 will cause the glitch.

See also

External links