Lock-up Trainer battle: Difference between revisions
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→Englsih versions ({{Y}})
>Torchickens (Created page with "{{Japan only}} A '''lock-up Trainer battle''' is a glitch effect that occurs in {{RG}}. For unknown reasons a number of glitch Trainer rosters will lock-up the game...") |
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This glitch occurs when trying to encounter certain [[Glitch Trainer#Invalid rosters|invalid rosters]] containing a [[glitch Pokémon]] whose experience calculation includes a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze.
▲A '''lock-up Trainer battle''' is a [[glitch]] effect that occurs in {{RG}}.
Similarly to the [[experience division by 0 glitch]], this glitch applies to [[glitch Pokémon]] with an experience group of 0x95 or 0xFF, respectively [[GlitchDex/Y:202|Glitch (0xCA)]] and [[GlitchDex/Y:237|4(h4? (0xED)]] in English versions of {{Y}}.
== Examples ==▼
=== Japanese versions ({{RG}}) ===
* Rival champion (0xF3) with roster 0x1F
* Agatha (0xF6) with roster 0x03
* Lance (0xF7) with roster 0x07
=== English versions ({{Y}}) ===
* Glitch Trainer 0xF8 with roster 0x1E
=== Non-English European versions ===
* In French versions of {{RB}}, trying to encounter any wild Pokémon/Trainer by modifying memory address 0xCFDD with a value greater than 0xC8 will cause the glitch.
== See also ==
=== External links ===
* [https://youtu.be/uRSHRx0_kcs YouTube video by ChickasaurusGL]
* [https://youtu.be/wSWNkpqjtQY?t=6 YouTube video by TheZZAZZGlitch]
▲==Examples==
[[Category:Generation I glitches]]
[[Category:Terminology]]
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