Lock-up Trainer battle: Difference between revisions
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{{Japan only}} |
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This glitch occurs when trying to encounter certain [[Glitch Trainer#Invalid rosters|invalid rosters]] with a [[glitch Pokémon]] whose experience calculation contains a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze. |
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Similarly to the [[experience division by 0 glitch]], this glitch applies to [[glitch Pokémon]] with an experience group of 0x95 or 0xFF, respectively [[GlitchDex/Y:202|Glitch (0xCA)]] and [[GlitchDex/Y:237|4(h4? (0xED)]]. However no invalid roster containing these glitch Pokémon has been found so far, therefore this glitch only exists in Japanese and non-English European versions of the game. |
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For unknown reasons a number of [[glitch Trainer]] rosters will lock-up the game with the battle music playing and the player never gets the ability to battle them. NPCs will stop moving. |
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This glitch occurs for Trainers with all three different battle themes (normal, gym battle, champion battle). |
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=== Japanese versions ({{RG}}) === |
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* Rival champion (0xF3) with roster |
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* Agatha (0xF6) with roster 0x03 |
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* Lance (0xF7) with roster 0x07 |
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*Class 243 (Rival champion) roster 31 - Rival champion music |
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=== Non-English European versions === |
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==YouTube video== |
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* In French versions of {{RB}}, trying to encounter any wild Pokémon/Trainer by modifying memory address 0xCFDD with a value greater than 0xC8 will cause the glitch. |
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{{YouTube|uRSHRx0_kcs|ChickasaurusGL}} |
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== See also == |
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=== External links === |
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* [https://youtu.be/uRSHRx0_kcs YouTube video by ChickasaurusGL] |
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* [https://youtu.be/wSWNkpqjtQY?t=6 YouTube video by TheZZAZZGlitch] |
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{{stub}} |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
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[[Category:Terminology]] |
[[Category:Terminology]] |