Lock-up Trainer battle: Difference between revisions
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This glitch occurs when trying to encounter certain [[Glitch Trainer#Invalid rosters|invalid rosters]] with a [[glitch Pokémon]] whose experience calculation contains a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze. |
This glitch occurs when trying to encounter certain [[Glitch Trainer#Invalid rosters|invalid rosters]] with a [[glitch Pokémon]] whose experience calculation contains a division by zero, which causes the game to softlock in the overworld after starting the battle music. Once locked up, the game will remain unplayable until a reset, or a memory hack to bypass the freeze. |
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Similarly to the [[experience division by 0 glitch]], this glitch applies to [[glitch Pokémon]] with an experience group of 0x95 or 0xFF, respectively [[GlitchDex/Y:202|Glitch (0xCA)]] and [[GlitchDex/Y:237|4(h4? (0xED)]]. However no invalid roster containing these glitch Pokémon has been found so far, therefore this glitch only exists in Japanese and non-English European versions of |
Similarly to the [[experience division by 0 glitch]], this glitch applies to [[glitch Pokémon]] with an experience group of 0x95 or 0xFF, respectively [[GlitchDex/Y:202|Glitch (0xCA)]] and [[GlitchDex/Y:237|4(h4? (0xED)]] in English versions of {{RBY}}. However no invalid roster containing these glitch Pokémon has been found so far, therefore this glitch only exists in Japanese versions of {{RG}} and non-English European versions of {{RB}}. |
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== Examples == |
== Examples == |
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=== Japanese versions ({{RG}}) === |
=== Japanese versions ({{RG}}) === |
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* Rival champion (0xF3) with roster |
* Rival champion (0xF3) with roster 0x1F |
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* Agatha (0xF6) with roster 0x03 |
* Agatha (0xF6) with roster 0x03 |
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* Lance (0xF7) with roster 0x07 |
* Lance (0xF7) with roster 0x07 |