Luck manipulation: Difference between revisions

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{{wikipedia2|Pseudorandom number generator}}
{{bulbapedia2|Pseudo-random number generation in Pokémon}}

In software and most computer games, a '''pseudorandom number generator''' is used to handle events which rely on some form of luck. This applies to (as of now) all of the Pokémon games and is used to generate a value which can determine whether for example if the player encounters a shiny Pokémon at an approximated chance of 1 in 8192.
In software and most computer games, a '''pseudorandom number generator''' is used to handle events which rely on some form of luck. This applies to (as of now) all of the Pokémon games and is used to generate a value which can determine whether for example if the player encounters a shiny Pokémon at an approximated chance of 1 in 8192.


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[http://users.smogon.com/mingot/rngreporter.htm] - A calculator to help players find the SID of a Pokémon, and the relevent amount of coin tosses required for the next Pokémon egg to be shiny.
[http://users.smogon.com/mingot/rngreporter.htm] - A calculator to help players find the SID of a Pokémon, and the relevent amount of coin tosses required for the next Pokémon egg to be shiny.

[http://en.wikipedia.org/wiki/Pseudorandom_number_generator] - An article on wikipedia about pseudorandom number generators in general.