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Luck manipulation: Difference between revisions
Clarifying
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In software and most computer games, a '''pseudorandom number generator''' is used to handle events which rely on some form of luck. This applies to (as of now) all of the Pokémon games and is used to generate a value which can determine whether for example if the player encounters a shiny Pokémon at an approximated chance of 1 in 8192.
As its name suggests, the pseudorandom number generator is not truly random in the sense that the game or software will depend on a
==How pseudorandom number generators are used in the Pokémon games==
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The second pseudorandom number generator creates a value, determining the species of a Pokémon swarm, the species of Pokémon found in the telescopes within the Great Marsh and the Pokémon found in the Trophy Garden. The algorithm specifically ensures that Mystery Gift Pokémon and a Manaphy hatched from an Egg from Pokémon Ranger is not shiny. This pseudorandom number generator instead uses the algorithm (0x6C078965 * Seed) + 0x1, where 0x6C078965 is the integer 1822919013 and 0x1 is the integer 1.<br /><br />Before the pseudorandom number generator is used the game will use generate a 'random' number based on the value of a [[qword]] (known as the random seed or 'seed state'). The seed can range from any value between 1 and 4294967295 and is usually generated after the player chooses 'Continue' on the title screen, except in Pokémon Emerald. The random seed changes depending on variables which are 'almost random', such the game clock time or the amount of recent coin tosses. To determine a 'random' number the game will then use the algorithm (0x41C64E6D * Seed) + 0x6073, where 0x41C64E6D is the integer 1103515245 and where 0x6073 is the integer 24691. <br />
===A glitch in the pseudorandom number generator process of Pokémon Emerald and Pokémon Platinum===
A [[glitch]] in Pokémon Emerald and Pokémon Platinum has meant that a random seed will no longer change after the player selects Continue, therefore this has made catching shiny in-game event Pokémon more predictable.
==Abuse of the pseudorandom number generator to hatch shiny Pokémon on Pokémon Platinum==
Requirements:
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#Parents to produce the Pokémon Egg should either be ready in party or in the box.
#Five Pokémon should be in the party.
#A clock to be
#The player needs to be on a patch of grass and should save the game.
#A Pokémon with Sweet Scent.
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==
''Main article: [[Glitch Myths]]''
There have been
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[http://www.youtube.com/watch?v=T40oaiVrR5g] - A player manipulates the pseudorandom number generator so that he or she can hatch a shiny Cyndaquil.
[http://users.smogon.com/mingot/rngreporter.htm] - A calculator to help players find the SID of a Pokémon, and the
[http://en.wikipedia.org/wiki/Pseudorandom_number_generator] - An article on
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