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Luck manipulation: Difference between revisions
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→How pseudorandom number generators are used in the Pokémon games
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The first pseudorandom number generator manages the encryption of Pokémon data in the save file (also known as the hidden ID number), the generation of the Personality Value, the Individual Values of a wild Pokémon, the species of wild Pokémon when encountered in a particular area and for determining the lottery number.
The second pseudorandom number generator creates a value, determining the species of a Pokémon swarm, the species of Pokémon found in the telescopes within the Great Marsh and the Pokémon found in the Trophy Garden. The algorithm specifically ensures that Mystery Gift Pokémon and a Manaphy hatched from an Egg from Pokémon Ranger is not shiny. This pseudorandom number generator instead uses the algorithm (0x6C078965 * Seed) + 0x1, where 0x6C078965 is the integer 1822919013 and 0x1 is the integer 1.<br /><br />Before the pseudorandom number generator is used the game will use generate a 'random' number based on the value of a [[
===Random seed oversight in Pokémon Emerald and Pokémon Platinum===
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