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Luck manipulation: Difference between revisions
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{{Collective Page}}
{{Bulbapedia2|Pseudorandom number generation in Pokémon}}
'''Luck manipulation''' or '''RNG abuse''' ('''pseudorandom number generator abuse in full''') refers to making a future event that is supposed to be random predictable, or achieving a desired 'random' outcome through trial and error by frame-by-frame advance and save states.
Like how the result of rolling a dice depends on factors like the angle of the throw, computers and video games are not truly random, as the result must be calculated from something that is not random to begin with, though highly unpredictable values may be used in the process of making something seem random.
If the game follows exactly the same inputs, and if the conditions prior to starting the game remain the same, then results will be the same, regardless of measures to make the game random.
This is why tool assisted speedruns (TASes) can be played back on an emulator without the need of encoding them as a video, but de-synchronization may occur if a different emulator than the original is used to play the recording.
==External Links==
*[http://wiki.pokemonspeedruns.com/index.php/Pok%C3%A9mon_Red/Blue/Yellow_DSum_Manipulation Pokémon Red/Blue/Yellow DSum manipulation].
*[http://www.smogon.com/ingame/rng/emerald_rng_intro Smogon's guide to Pokémon Emerald RNG abuse].
*[http://www.smogon.com/ingame/rng/dpphgss_rng_intro Smogon's guide to Generation IV RNG abuse].
*[http://www.smogon.com/ingame/rng/bw_rng_intro Smogon's guide to Pokémon Black and White RNG abuse].
[[Category:Exploits]]
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