Mail writer: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
Line 13: Line 13:
* If the player has chosen to write a new mail, the Mail writer will open a new mail entry screen. The new mail is then also converted into a 16 byte lond line of code and placed right after the code written by the previous mail(s), allowing the player to write arbitrarily long payloads.
* If the player has chosen to write a new mail, the Mail writer will open a new mail entry screen. The new mail is then also converted into a 16 byte lond line of code and placed right after the code written by the previous mail(s), allowing the player to write arbitrarily long payloads.


Mail codes can be automatically calculated using [https://scotteh.me/ace/mail/ Scotteh's mail code tool]. This tool will accept a code written in hexadecimal values and automatically convert them to mail codes. These mails are optimized to require the least amount of button presses possible. The following values were determined from converting a 288 byte long RAM writer code:
'''Mail codes can be automatically calculated using [https://scotteh.me/ace/mail/ Scotteh's mail code tool]'''. This tool will accept a code written in hexadecimal values and automatically convert them to mail codes. These mails are optimized to require the least amount of button presses possible. The following values were determined from converting a 288 byte long RAM writer code:


{| class="wikitable"
{| class="wikitable"
Line 21: Line 21:
|-
|-
| English || 5.0
| English || 5.0
|-
| German || 4.9
|-
|-
| French || 4.3
| French || 4.3
|-
|-
| Spanish || 4.2
| German || 4.9
|-
|-
| Italian || 4.2
| Italian || 4.2
|-
| Spanish || 4.2
|-
|-
| Korean || 10.7
| Korean || 10.7