Map 0xFF (summary): Difference between revisions
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When D365 or D364 is also set to 0xFF, exiting through an indoor exit may cause the game to simply freeze with a white screen. In Spanish Yellow, [[map 0x0B (Spanish Yellow)|map 0x0B]] may warp the player to [[Map 0xFF (Spanish Yellow)|a map 0xFF]] that may either serve as a [[freeze glitch map]] or [[redirection glitch map]] to Team Rocket Hideout B1F (map 0xC7) [[valid source map Glitch City]]. |
When D365 or D364 is also set to 0xFF, exiting through an indoor exit may cause the game to simply freeze with a white screen. In Spanish Yellow, [[map 0x0B (Spanish Yellow)|map 0x0B]] may warp the player to [[Map 0xFF (Spanish Yellow)|a map 0xFF]] that may either serve as a [[freeze glitch map]] or [[redirection glitch map]] to Team Rocket Hideout B1F (map 0xC7) [[valid source map Glitch City]]. |
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If map 0xFF typically freezes the game, it may still be possible to 'access' map 0xFF by locking/changing any attributes which contribute to its freezes (i.e. its map height/width to not be too large, its sound bank to be one of the valid values 02, 08, 1F, 20, W_MAPSCRIPTPTR (D36E-F (D36D-E in Yellow) to point to a script which doesn't freeze the game, etc.). |
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[[Category:Glitch areas]] |
[[Category:Glitch areas]] |