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(New page: A memory address, or address is the location of an x-bit, although normally an 8-bit byte denoted in the hexadecimal notation of Z(x)XXYY. For example, in [[bp:Pokémon Red and Blu...)
 
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A memory address, or address is the location of an x-bit, although normally an 8-bit [[byte]] denoted in the [[hexadecimal]] notation of Z(x)XXYY. For example, in [[bp:Pokémon Red and Blue|Pokémon Red and Blue]] the species of a forced Pokémon encounter is defined by the [[identifier]] of the memory address 0xD059.
A '''memory address''', or '''address''' is the location of a [[byte]] in a game's [[ROM]], [[RAM]] or other data section. It can be represented with [[hexadecimal]] in the format 0x[XXYY]. For example, in {{RB}} the species of a forced Pokémon encounter is defined by the [[identifier]] of the memory address 0xD059.


Cheating devices such as the [[GameShark]] however, often refer to a memory-address in [[wikipedia:little-endian|little-endian]] notation hence in this case, the GameShark code to instantly encounter a given Pokémon would be 01XX59D0.
Cheating devices such as [[GameShark]] often refer to a memory-address in [[wikipedia:little-endian|little-endian]] notation. The GameShark code for a forced Pokémon encounter in Pokémon Red and Blue is 01XX59D0, not 01XXD059.


[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 16:31, 18 October 2017

A memory address, or address is the location of a byte in a game's ROM, RAM or other data section. It can be represented with hexadecimal in the format 0x[XXYY]. For example, in Pokémon Red and Blue the species of a forced Pokémon encounter is defined by the identifier of the memory address 0xD059.

Cheating devices such as GameShark often refer to a memory-address in little-endian notation. The GameShark code for a forced Pokémon encounter in Pokémon Red and Blue is 01XX59D0, not 01XXD059.