Memory address: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
No edit summary
Line 1: Line 1:
A '''memory address''', or '''address''' is the location of a [[byte]] in a games RAM. It can be represented with [[hexadecimal]] in the format 0x[XXYY]. For example, in {{RB}} the species of a forced Pokémon encounter is defined by the [[identifier]] of the memory address 0xD059.
A '''memory address''', or '''address''' is the location of a [[byte]] in a game's RAM. It can be represented with [[hexadecimal]] in the format 0x[XXYY]. For example, in {{RB}} the species of a forced Pokémon encounter is defined by the [[identifier]] of the memory address 0xD059.


Cheating devices such as [[GameShark]] often refer to a memory-address in [[wikipedia:little-endian|little-endian]] notation. The GameShark code for a forced Pokémon encounter in Pokémon Red and Blue is 01XX59D0, not 01XXD059.
Cheating devices such as [[GameShark]] often refer to a memory-address in [[wikipedia:little-endian|little-endian]] notation. The GameShark code for a forced Pokémon encounter in Pokémon Red and Blue is 01XX59D0, not 01XXD059.

Revision as of 18:44, 19 July 2014

A memory address, or address is the location of a byte in a game's RAM. It can be represented with hexadecimal in the format 0x[XXYY]. For example, in Pokémon Red and Blue the species of a forced Pokémon encounter is defined by the identifier of the memory address 0xD059.

Cheating devices such as GameShark often refer to a memory-address in little-endian notation. The GameShark code for a forced Pokémon encounter in Pokémon Red and Blue is 01XX59D0, not 01XXD059.