Meta-map script activation: Difference between revisions
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'''Meta-map script activation''', previously known as '''walking lag glitch''', |
'''Meta-map script activation''', previously known as the '''walking lag glitch''', '''0 ERROR''', and '''Zero Error''' (due to error codes that may appear during the text box matching method,) refers to a set of [[glitch]]es in {{RBY}}. |
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These glitches will modify the 'meta-map script' associated with a certain map, which is a special map script used to execute code on particular maps (one byte for each map). Unlike the temporary map scripts stored at D36E-D36F, meta-map scripts are usually permanent unless the script itself changes the meta-map script ID to a different value. They are also specific to each map, unlike the D36E-D36F address that is a pointer to anywhere in the current bank in the ROM, or RAM. |
These glitches will modify the 'meta-map script' associated with a certain map, which is a special map script used to execute code on particular maps (one byte for each map). Unlike the temporary map scripts stored at D36E-D36F, meta-map scripts are usually permanent unless the script itself changes the meta-map script ID to a different value. They are also specific to each map, unlike the D36E-D36F address that is a pointer to anywhere in the current bank in the ROM, or RAM. |