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{{Minor R/B}}
{{Researchneeded|Is there a fix?}}
'''Walking lag glitch''' is a minor [[glitch]] in Pokémon Red, Blue and Yellow. Exploiting this glitch causes lag before the player can take their next step. A sound effect may also be played with the lag or the game may freeze, depending on the player's coordinates.
There is no documented fix for the glitch.
The glitch causes the route to become glitchy, and it will remain like that even when the player leaves the route and save and resets the game.
If the player loses, a text box may appear before the player is sent back to their black out location.
1. The player must go to Vermillion City.▼
The glitch can be pulled off by two variations of the [[Mew Trick|Trainer-Fly glitch]]. The first one involves changing boxes. The second one involves forcing an encounter with an unbeaten Trainer on the original route through 'text box matching'. Text box matching basically forces the game to load the equivalent text box for the last text box in memory, and is part of how the Trainer-Fly glitch works.
== Example procedure (box change method) ==
1. Performing the 'fly away' part of the Trainer-Fly glitch,
2. Changing boxes and reset the game
3. Return to the original route where the player flew away and defeat any Trainer.
== Example procedure (text box matching method) ==
[[Image:Zeroerror1.png]]
Line 13 ⟶ 29:
[[Image:Zeroerror2.png]]
3. From here, perform a
[[Image:Zeroerror3.png]]
Line 29 ⟶ 45:
[[Image:Zeroerror6.png]]
7. After the trainer battle, the player should go back to Vermilion and talk to
[[File:Walking delay lady.png]]
8. The player should then walk up to the route north of Vermilion one last time and the game will display the words "0 Error." ▼
▲8. The player should then walk up to the route north of Vermilion one last time and the
[[Image:Zeroerror9.png]]
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