MetascriptDex/RB:D5F3 (Blue's House 1F): Difference between revisions
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*'''0x0C''': Arbitrary code execution at region D74A in RAM |
*'''0x0C''': Arbitrary code execution at region D74A in RAM |
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*'''0x0E''': Causes a sound effect to continuously play (possibly the beginning of one of the Pokémon League channels). Walking around causes the loops to occur at a slower rate. Walking out of the house into Pallet Town will play the full music. |
*'''0x0E''': Causes a sound effect to continuously play (possibly the beginning of one of the Pokémon League channels). Walking around causes the loops to occur at a slower rate. Walking out of the house into Pallet Town will play the full music. |
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*'''0x0F''': Game may slow down slightly, mute the music and then [[game freeze|freeze]] |
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Revision as of 18:31, 25 May 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts in Blue's House (1F) in Pokémon Red and Blue.
The script is controlled by memory address D5F3.
Highlights
- 0x06: Arbitrary code execution at region D5F3 in RAM. Can be ended with only a ret with no known issues.
- 0x0B: Arbitrary code execution at region FA08 in Echo RAM (a copy of DA08 in RAM).
- 0x0C: Arbitrary code execution at region D74A in RAM
- 0x0E: Causes a sound effect to continuously play (possibly the beginning of one of the Pokémon League channels). Walking around causes the loops to occur at a slower rate. Walking out of the house into Pallet Town will play the full music.
- 0x0F: Game may slow down slightly, mute the music and then freeze
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