MetascriptDex/RB:D603 (Route 25): Difference between revisions
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[[File:RB Route 25.png|thumb|right|160px|Route 25 (y=09, x=00)]] |
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[[File:RB Route 25 0x03 MMS.png|thumb|right|160px|Invisible player caused by meta-map script 0x03]] |
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This article details various [[glitch meta-map script activation|glitch meta-map scripts]] on Route 25 in {{RB}}. |
This article details various [[glitch meta-map script activation|glitch meta-map scripts]] on Route 25 in {{RB}}. |
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Latest revision as of 21:53, 25 May 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts on Route 25 in Pokémon Red and Blue.
The script is controlled by memory address D603.
Highlights
Tested at y=09, x=00 (bottom Route 24 approach across the path above the posts)
- 0x03: Taking one step left from the above position (or the position one tile above it) may make the player character invisible. If done at a greater x-coordinate, the player's sprite may appear on the left side of the screen instead. This effect wears off after Flying, Teleporting or Escape Roping away, but not after entering a building.
- 0x04, 0x05, 0x08: May cause walking lag
- 0x06: One of the Trainer approach themes may play once, and then walking lag may occur afterwards
- 0x07: The same Trainer approach theme may play two times in quick succession. Afterwards, the game may freeze due to an invalid opcode (0xD3) at pointer 14:578D in the ROM
- 0x09: Same behavior as 0x07 after cursory analysis but the Trainer approach theme plays once
- 0x0A: The same Trainer approach theme may play but the game may freeze afterwards
- 0x0B, 0x0D: Same effect as 0x07 but without the change of music
- 0x0F, 0x15: Arbitrary code execution at region D7F1 in RAM
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