MetascriptDex/RB:D60A (Route 22): Difference between revisions
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>Torchickens (Created page with "(↑ Back to the MetascriptDex index) This article details various glitch meta-map scripts on Route 22 in {{RB}}. Thi...") |
>Torchickens m (Torchickens moved page MetascriptDex/RB:W ROUTE22CURSCRIPT to MetascriptDex/RB:D60A (Route 22)) |
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*'''0x10''': Can talk to Blue but battle never initiates |
*'''0x10''': Can talk to Blue but battle never initiates |
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*'''0x12''': Walking lag, can talk to Blue but battles never initiates |
*'''0x12''': Walking lag, can talk to Blue but battles never initiates |
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*'''0x14''', '''0x15''': Upon entering Route 22, music may change but player may be stuck. Under unknown circumstances the game may also freeze |
*'''0x14''', '''0x15''': Upon entering Route 22, music may change but player may be stuck. Under unknown circumstances the game may also freeze (however pressing both A and B button may trigger the freeze) |
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{{stub}} |
{{stub}} |
Latest revision as of 18:24, 3 August 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts on Route 22 in Pokémon Red and Blue.
This script is controlled by memory address D60A.
Highlights
- 0x03, 0x06: Possibly used, but resets the music. If locked on this value music will rapidly keep repeating itself.
- 0x10: Can talk to Blue but battle never initiates
- 0x12: Walking lag, can talk to Blue but battles never initiates
- 0x14, 0x15: Upon entering Route 22, music may change but player may be stuck. Under unknown circumstances the game may also freeze (however pressing both A and B button may trigger the freeze)
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