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MetascriptDex/RB:D637 (Route 8 gate): Difference between revisions

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>Kelvinv
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>Kelvinv
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This script is controlled by memory address D637.
[[File:Glitchpalette2b.png|frame|right|Glitch palette from 2b]]
 
==Highlights==
*'''0x01''': Unknown/script may change back to 0x00
Line 33:
*'''0x1A''': Invalid opcode at address cd7c
*'''0x1B''': Game may freeze
*'''0x1C''': Game may freeze with map still showing
*'''0x1D''': Enables bypassing guard
*'''0x1E''': Game may freeze with map still showing
*'''0x1F''': Game may freeze
*'''0x20''': Invalid opcode at address cddc
*'''0x21''': Causes start menu to open that when closed with B loads again. When exited with exit options 5 error text box appears
*'''0x22''': Invalid opcode at address d7d7
*'''0x23''': all sprites are unloaded, player cannot move
*'''0x24''': Game may freeze with map still showing
*'''0x25''': Game may freeze
*'''0x26''': Game may freeze when you interact with guard with unloaded sprites
*'''0x27''': Game may freeze
*'''0x28''': Game may freeze
*'''0x29''': Game may freeze
*'''0x2A''': Game may freeze
*'''0x2B''': Makes game have a glitchy pallette with green and a flickering bar appear at the top half of the screen
*'''0x2C''': Invalid opcode at address 032e
*'''0x2D''': Causes the game to overwite many bytes around the addresses and changes script value to A2
*'''0x2E''': Game may freeze
*'''0x2F''': Game may freeze with map still showing
*'''0x30''': Game may freeze
*'''0x31''': Invalid opcode at address cddc
*'''0x32''': Enables bypassing guard
*'''0x33''': Game may freeze with map still showing
*'''0x34''': Game may freeze with map still showing
*'''0x35''': Game restarts
*'''0x36''': Game may freeze with map still showing
*'''0x37''': Game may freeze with map still showing
*'''0x38''': Game may freeze
*'''0x39''': Game may freeze
*'''0x3A''': Game may freeze
*'''0x3B''': Game may freeze
*'''0x3C''': Game may freeze
*'''0x3D''': Game may freeze
*'''0x3E''': Game may freeze
*'''0x3F''': Causes player to display upwards walking animation
*'''0x40''': Game may freeze
*'''0x41''': Causes the game to overwite many bytes around the addresses and changes script value to A2. This freezes the game with music and map still normal
*'''0x42''': Game may freeze
*'''0x43''': Game restarts
*'''0x44''': Unable to walk, Causes a wild battle to start, probably based on Old Man data. After that, A2 effect happens.
*'''0x45''': Game may freeze
 
{{stub}}
[[Category:MetascriptDex]]
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