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This script is controlled by memory address D637.
This script is controlled by memory address D637.
[[File:Glitchpalette2b.png|frame|right|Glitch palette from 2b]]
==Highlights==
==Highlights==
*'''0x01''': Unknown/script may change back to 0x00
*'''0x01''': Unknown/script may change back to 0x00
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*'''0x2A''': Game may freeze
*'''0x2A''': Game may freeze
*'''0x2B''': Makes game have a glitchy pallette with green and a flickering bar appear at the top half of the screen
*'''0x2B''': Makes game have a glitchy pallette with green and a flickering bar appear at the top half of the screen
*'''0x2C''': Invalid opcode at address 032e
*'''0x2D''': Causes the game to overwite many bytes around the addresses and changes script value to A2
*'''0x2E''': Game may freeze
*'''0x2F''': Game may freeze with map still showing
*'''0x30''': Game may freeze
*'''0x31''': Invalid opcode at address cddc
*'''0x32''': Enables bypassing guard
*'''0x33''': Game may freeze with map still showing
*'''0x34''': Game may freeze with map still showing
*'''0x35''': Game restarts
*'''0x36''': Game may freeze with map still showing
*'''0x37''': Game may freeze with map still showing
*'''0x38''': Game may freeze
*'''0x39''': Game may freeze
*'''0x3A''': Game may freeze
*'''0x3B''': Game may freeze
*'''0x3C''': Game may freeze
*'''0x3D''': Game may freeze
*'''0x3E''': Game may freeze
*'''0x3F''': Causes player to display upwards walking animation
*'''0x40''': Game may freeze
*'''0x41''': Causes the game to overwite many bytes around the addresses and changes script value to A2. This freezes the game with music and map still normal
*'''0x42''': Game may freeze
*'''0x43''': Game restarts
*'''0x44''': Unable to walk, Causes a wild battle to start, probably based on Old Man data. After that, A2 effect happens.
0x07: Controls other than Start to open the menu may lock up. If D367 (map permissions) is changed, player can Fly away (and likely Teleport/Escape Rope/Dig away), with no known side effects
0x08: Game may freeze without loading NPC sprites
0x09: Game may freeze
0x0A: Game may lock up with music still playing, with no NPC sprites
0x0B: Game may freeze
0x0C: Game may lock up with music still playing, with no NPC sprites
0x0D: Invisible glitch text box, NPC sprites invisible at first, can eventually proceed to a game reset
0x0E: Game may freeze
0x0F: Game may freeze
0x10: Game may freeze
0x11: Game may freeze
0x12: Game may freeze
0x13: Game may freeze without loading NPC sprites
0x14: Game may freeze without loading NPC sprites
0x15: Enables bypassing guard
0x16: Game may freeze
0x17: Game may freeze
0x18: Enables bypassing guard
0x19: Game may freeze
0x1A: Invalid opcode at address cd7c
0x1B: Game may freeze
0x1C: Game may freeze with map still showing
0x1D: Enables bypassing guard
0x1E: Game may freeze with map still showing
0x1F: Game may freeze
0x20: Invalid opcode at address cddc
0x21: Causes start menu to open that when closed with B loads again. When exited with exit options 5 error text box appears
0x22: Invalid opcode at address d7d7
0x23: all sprites are unloaded, player cannot move
0x24: Game may freeze with map still showing
0x25: Game may freeze
0x26: Game may freeze when you interact with guard with unloaded sprites
0x27: Game may freeze
0x28: Game may freeze
0x29: Game may freeze
0x2A: Game may freeze
0x2B: Makes game have a glitchy pallette with green and a flickering bar appear at the top half of the screen
0x2C: Invalid opcode at address 032e
0x2D: Causes the game to overwite many bytes around the addresses and changes script value to A2
0x2E: Game may freeze
0x2F: Game may freeze with map still showing
0x30: Game may freeze
0x31: Invalid opcode at address cddc
0x32: Enables bypassing guard
0x33: Game may freeze with map still showing
0x34: Game may freeze with map still showing
0x35: Game restarts
0x36: Game may freeze with map still showing
0x37: Game may freeze with map still showing
0x38: Game may freeze
0x39: Game may freeze
0x3A: Game may freeze
0x3B: Game may freeze
0x3C: Game may freeze
0x3D: Game may freeze
0x3E: Game may freeze
0x3F: Causes player to display upwards walking animation
0x40: Game may freeze
0x41: Causes the game to overwite many bytes around the addresses and changes script value to A2. This freezes the game with music and map still normal
0x42: Game may freeze
0x43: Game restarts
0x44: Unable to walk, Causes a wild battle to start, probably based on Old Man data. After that, A2 effect happens.
0x45: Game may freeze
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