MetascriptDex/RB:D64D (Lorelei's Pokémon League room): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Torchickens (Wow this one was interesting) |
||
Line 1: | Line 1: | ||
([[MetascriptDex|↑ Back to the MetascriptDex index]]) |
([[MetascriptDex|↑ Back to the MetascriptDex index]]) |
||
This article details various [[glitch meta-map script activation|glitch meta-map scripts]] in Loreli's Pokémon League room in {{RB}}. |
|||
⚫ | |||
The script is controlled by memory address D64D. |
|||
==Highlights== |
|||
*'''0x01''': [[Trainer escape glitch]] compatible script |
|||
⚫ | |||
*'''0x07''': May activate a Hall of Fame induction repeatedly |
|||
*'''0x08''', '''0x09''', '''0x0E''': Controls may lock up |
|||
*'''0x0A''': Game may [[game freeze|freeze]] |
|||
*'''0x0B''', '''0x0F''': Game may freeze |
|||
*'''0x0C''': [[Invalid opcode]] (game freeze on original console, unknown 3DS Virtual Console behavior) |
|||
*'''0x0D''': Arbitrary code execution at CDCD |
|||
*'''0x10''': Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room. |
|||
It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for [[badge describer glitch]]. |
|||
*'''0x11''': Arbitrary code execution at EAD6 (CAD6) |
|||
*'''0x12''': Arbitrary code execution at DA39 |
|||
*'''0x13''': Unknown effect other than freezing the game after having spoken with Lorelei |
|||
*'''0x14''': Game may freeze |
|||
*'''0x15''':Arbitrary code execution at BFCD |
|||
{{stub}} |
|||
[[Category:MetascriptDex]] |
|||
{{stub}} |
{{stub}} |