MetascriptDex/RB:D64D (Lorelei's Pokémon League room): Difference between revisions
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>Torchickens (Wow this one was interesting) |
>Torchickens No edit summary |
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*'''0x0C''': [[Invalid opcode]] (game freeze on original console, unknown 3DS Virtual Console behavior) |
*'''0x0C''': [[Invalid opcode]] (game freeze on original console, unknown 3DS Virtual Console behavior) |
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*'''0x0D''': Arbitrary code execution at CDCD |
*'''0x0D''': Arbitrary code execution at CDCD |
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*'''0x10''': Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room. |
*'''0x10''': Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room. It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for [[badge describer glitch]]. |
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It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for [[badge describer glitch]]. |
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*'''0x11''': Arbitrary code execution at EAD6 (CAD6) |
*'''0x11''': Arbitrary code execution at EAD6 (CAD6) |