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MetascriptDex/RB:D64D (Lorelei's Pokémon League room): Difference between revisions

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This article details various [[glitch meta-map script activation|glitch meta-map scripts]] in Loreli's Pokémon League room in {{RB}}.
'''0x06''': Arbitrary code execution at region CCD4 in RAM
 
The script is controlled by memory address D64D.
 
==Highlights==
*'''0x01''': [[Trainer escape glitch]] compatible script
*'''0x06''': [[Arbitrary code execution]] at region CCD4 in RAMCCD3
*'''0x07''': May activate a Hall of Fame induction repeatedly
*'''0x08''', '''0x09''', '''0x0E''': Controls may lock up
*'''0x0A''': Game may [[game freeze|freeze]]
*'''0x0B''', '''0x0F''': Game may freeze
*'''0x0C''': [[Invalid opcode]] (game freeze on original console, unknown 3DS Virtual Console behavior)
*'''0x0D''': Arbitrary code execution at CDCD
*'''0x10''': Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room.
 
It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for [[badge describer glitch]].
 
*'''0x11''': Arbitrary code execution at EAD6 (CAD6)
*'''0x12''': Arbitrary code execution at DA39
*'''0x13''': Unknown effect other than freezing the game after having spoken with Lorelei
*'''0x14''': Game may freeze
*'''0x15''':Arbitrary code execution at BFCD
 
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