MetascriptDex/RB:D64D (Lorelei's Pokémon League room): Difference between revisions
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This article details various [[glitch meta-map script activation|glitch meta-map scripts]] in Loreli's Pokémon League room in {{RB}}. |
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The script is controlled by memory address D64D. |
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==Highlights== |
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*'''0x01''': [[Trainer escape glitch]] compatible script |
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*'''0x07''': May activate a Hall of Fame induction repeatedly |
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*'''0x08''', '''0x09''', '''0x0E''': Controls may lock up |
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*'''0x0A''': Game may [[game freeze|freeze]] |
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*'''0x0B''', '''0x0F''': Game may freeze |
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*'''0x0C''': [[Invalid opcode]] (game freeze on original console, unknown 3DS Virtual Console behavior) |
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*'''0x0D''': Arbitrary code execution at CDCD |
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*'''0x10''': Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room. |
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It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for [[badge describer glitch]]. |
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*'''0x11''': Arbitrary code execution at EAD6 (CAD6) |
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*'''0x12''': Arbitrary code execution at DA39 |
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*'''0x13''': Unknown effect other than freezing the game after having spoken with Lorelei |
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*'''0x14''': Game may freeze |
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*'''0x15''':Arbitrary code execution at BFCD |
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[[Category:MetascriptDex]] |
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Revision as of 21:16, 2 December 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts in Loreli's Pokémon League room in Pokémon Red and Blue.
The script is controlled by memory address D64D.
Highlights
- 0x01: Trainer escape glitch compatible script
- 0x06: Arbitrary code execution at CCD3
- 0x07: May activate a Hall of Fame induction repeatedly
- 0x08, 0x09, 0x0E: Controls may lock up
- 0x0A: Game may freeze
- 0x0B, 0x0F: Game may freeze
- 0x0C: Invalid opcode (game freeze on original console, unknown 3DS Virtual Console behavior)
- 0x0D: Arbitrary code execution at CDCD
- 0x10: Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room.
It is unknown whether a similar effect occurs in the Japanese versions, which may be useful for badge describer glitch.
- 0x11: Arbitrary code execution at EAD6 (CAD6)
- 0x12: Arbitrary code execution at DA39
- 0x13: Unknown effect other than freezing the game after having spoken with Lorelei
- 0x14: Game may freeze
- 0x15:Arbitrary code execution at BFCD
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