MetascriptDex/RB:D64D (Lorelei's Pokémon League room): Difference between revisions

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*'''0x01''': [[Trainer escape glitch]] compatible script
*'''0x01''': [[Trainer escape glitch]] compatible script
*'''0x06''': [[Arbitrary code execution]] at CCD3
*'''0x06''': [[Arbitrary code execution]] at CCD3
*'''0x07''': May activate a Hall of Fame induction repeatedly
*'''0x07''': [[Hall of Fame induction glitch scripts|May activate a Hall of Fame induction repeatedly]]
*'''0x08''', '''0x09''', '''0x0E''': Controls may lock up
*'''0x08''', '''0x09''', '''0x0E''': Controls may lock up
*'''0x0A''': Game may [[game freeze|freeze]]
*'''0x0A''': Game may [[game freeze|freeze]]

Latest revision as of 21:51, 2 December 2018

(↑ Back to the MetascriptDex index)

This article details various glitch meta-map scripts in Lorelei's Pokémon League room in Pokémon Red and Blue.

The script is controlled by memory address D64D.

Highlights

  • 0x01: Trainer escape glitch compatible script
  • 0x06: Arbitrary code execution at CCD3
  • 0x07: May activate a Hall of Fame induction repeatedly
  • 0x08, 0x09, 0x0E: Controls may lock up
  • 0x0A: Game may freeze
  • 0x0B, 0x0F: Game may freeze
  • 0x0C: Invalid opcode (game freeze on original console, unknown 3DS Virtual Console behavior)
  • 0x0D: Arbitrary code execution at CDCD
  • 0x10: Although it first appears to have no use other than hiding the player sprite, an invisible menu with options is opened (possibly badge describer man). If the player waits until a description has finished and holds down at the entrance, they may successfully leave Lorelei's room. It is unknown whether a similar effect occurs in the Japanese versions, which could be useful for badge describer glitch.
  • 0x11: Arbitrary code execution at EAD6 (CAD6)
  • 0x12: Arbitrary code execution at DA39
  • 0x13: Unknown effect other than freezing the game after having spoken with Lorelei
  • 0x14: Game may freeze
  • 0x15:Arbitrary code execution at BFCD
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