MetascriptDex/RB:D64F (Agatha's Pokémon League room): Difference between revisions
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==Highlights== |
==Highlights== |
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*'''0x01''': [[Trainer escape glitch]] compatible script |
*'''0x01''': [[Trainer escape glitch]] compatible script |
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*'''0x04''': Can bypass 'don't run away' script. [[Arbitrary code execution]] at CCD3 may follow on from a victory against Agatha |
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*'''0x05''', '''0x13''': Game may [[game freeze|freeze]] after challenging Agatha, otherwise no noticeable effect |
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*'''0x06''': Arbitrary code execution at CCD3 |
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*'''0x07''': [[Hall of Fame induction glitch script]] |
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*'''0x08'''-'''0x0B''', '''0x0E''', '''0x0F''': Game may freeze |
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*'''0x0C''': [[Unknown opcode]] at 38EB (freeze on original hardware or theoretical freeze on 3DS Virtual Console) |
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*'''0x0D''': Arbitrary code execution at CDCD |
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*'''0x10''': Can bypass 'don't run away' script. Arbitrary code execution at DA39 may follow on from a victory against Agatha |
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*'''0x11''': Arbitrary code execution at EAD6 (CAD6) |
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*'''0x12''': Arbitrary code execution at DA39 |
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*'''0x14''': Game may freeze |
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*'''0x15''': Arbitrary code execution at BFCD |
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Revision as of 13:47, 3 December 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts in Agatha's Pokémon League room in Pokémon Red and Blue.
The script is controlled by memory address D64F.
Highlights
- 0x01: Trainer escape glitch compatible script
- 0x04: Can bypass 'don't run away' script. Arbitrary code execution at CCD3 may follow on from a victory against Agatha
- 0x05, 0x13: Game may freeze after challenging Agatha, otherwise no noticeable effect
- 0x06: Arbitrary code execution at CCD3
- 0x07: Hall of Fame induction glitch script
- 0x08-0x0B, 0x0E, 0x0F: Game may freeze
- 0x0C: Unknown opcode at 38EB (freeze on original hardware or theoretical freeze on 3DS Virtual Console)
- 0x0D: Arbitrary code execution at CDCD
- 0x10: Can bypass 'don't run away' script. Arbitrary code execution at DA39 may follow on from a victory against Agatha
- 0x11: Arbitrary code execution at EAD6 (CAD6)
- 0x12: Arbitrary code execution at DA39
- 0x14: Game may freeze
- 0x15: Arbitrary code execution at BFCD
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