MetascriptDex/RB:D64F (Agatha's Pokémon League room): Difference between revisions

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==Highlights==
==Highlights==
*'''0x01''': [[Trainer escape glitch]] compatible script
*'''0x01''': [[Trainer escape glitch]] compatible script
*'''0x04''': Can bypass 'don't run away' script. [[Arbitrary code execution]] at CCD3 may follow on from a victory against Agatha
*'''0x05''', '''0x13''': Game may [[game freeze|freeze]] after challenging Agatha, otherwise no noticeable effect
*'''0x06''': Arbitrary code execution at CCD3
*'''0x07''': [[Hall of Fame induction glitch script]]
*'''0x08'''-'''0x0B''', '''0x0E''', '''0x0F''': Game may freeze
*'''0x0C''': [[Unknown opcode]] at 38EB (freeze on original hardware or theoretical freeze on 3DS Virtual Console)
*'''0x0D''': Arbitrary code execution at CDCD
*'''0x10''': Can bypass 'don't run away' script. Arbitrary code execution at DA39 may follow on from a victory against Agatha
*'''0x11''': Arbitrary code execution at EAD6 (CAD6)
*'''0x12''': Arbitrary code execution at DA39
*'''0x14''': Game may freeze
*'''0x15''': Arbitrary code execution at BFCD


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Revision as of 13:47, 3 December 2018

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This article details various glitch meta-map scripts in Agatha's Pokémon League room in Pokémon Red and Blue.

The script is controlled by memory address D64F.

Highlights

  • 0x01: Trainer escape glitch compatible script
  • 0x04: Can bypass 'don't run away' script. Arbitrary code execution at CCD3 may follow on from a victory against Agatha
  • 0x05, 0x13: Game may freeze after challenging Agatha, otherwise no noticeable effect
  • 0x06: Arbitrary code execution at CCD3
  • 0x07: Hall of Fame induction glitch script
  • 0x08-0x0B, 0x0E, 0x0F: Game may freeze
  • 0x0C: Unknown opcode at 38EB (freeze on original hardware or theoretical freeze on 3DS Virtual Console)
  • 0x0D: Arbitrary code execution at CDCD
  • 0x10: Can bypass 'don't run away' script. Arbitrary code execution at DA39 may follow on from a victory against Agatha
  • 0x11: Arbitrary code execution at EAD6 (CAD6)
  • 0x12: Arbitrary code execution at DA39
  • 0x14: Game may freeze
  • 0x15: Arbitrary code execution at BFCD
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