MetascriptDex/Y:D5F0 (Pallet Town): Difference between revisions
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>Torchickens (Created page with "This article details various glitch meta-map scripts in Pallet Town in {{Yellow}}. The script is controlled by memory address D5F0. ==H...") |
>Torchickens m (Torchickens moved page MetascriptDex/Y:Pallet Town (D5F0) to MetascriptDex/Y:D5F0 (Pallet Town)) |
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([[MetascriptDex|↑ Back to the MetascriptDex index]]) |
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This article details various [[glitch meta-map script activation|glitch meta-map scripts]] in Pallet Town in {{Yellow}}. |
This article details various [[glitch meta-map script activation|glitch meta-map scripts]] in Pallet Town in {{Yellow}}. |
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==Highlights== |
==Highlights== |
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*'''0x0D''': May play many [[glitch audio|glitch sound]]s before loading a battle with a Level 0 Rhydon. Upon catching it the battle may immediately start again. |
*'''0x0D''': Effects may depend on save file. May play many [[glitch audio|glitch sound]]s before loading a battle with a Level 0 Rhydon. Upon catching it the battle may immediately start again. |
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'''0x12''': Causes [[arbitrary code execution]] at FAAE in Echo RAM: Stored Pokémon 1's Special stat experience byte 1 onward. |
*'''0x12''': Causes [[arbitrary code execution]] at FAAE in Echo RAM: Stored Pokémon 1's Special stat experience byte 1 onward. |
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*'''0x13''': Causes arbitrary code execution at D361 in RAM (current player x-position) onward |
*'''0x13''': Causes arbitrary code execution at D361 in RAM (current player x-position) onward |
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*'''0x1B''': Unique [[game freeze|freeze]] pattern before white screen |
*'''0x1B''': Unique [[game freeze|freeze]] pattern before white screen |
Latest revision as of 18:42, 21 May 2018
(↑ Back to the MetascriptDex index)
This article details various glitch meta-map scripts in Pallet Town in Pokémon Yellow.
The script is controlled by memory address D5F0.
Highlights
- 0x0D: Effects may depend on save file. May play many glitch sounds before loading a battle with a Level 0 Rhydon. Upon catching it the battle may immediately start again.
- 0x12: Causes arbitrary code execution at FAAE in Echo RAM: Stored Pokémon 1's Special stat experience byte 1 onward.
- 0x13: Causes arbitrary code execution at D361 in RAM (current player x-position) onward
- 0x1B: Unique freeze pattern before white screen
- 0x1E: May stop the music and corrupt the 'bump' sound
- 0x35: May stop the music, but if you choose Print on the Pokédex menu, Pallet Town music will play again. Closing the Pokédex and Start menu may corrupt the music to a melodic but incorrect song.
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