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MissingNo.: Difference between revisions

Reworked the parts about the indices in the intro.
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'''Missing Number''' (Japanese: '''けつばん''' ''Ketsuban'', lit. "Missing Number"), referred to by Nintendo of America as '''MissingNo.''', and appearing in-game as '''MISSINGNO.''' refers to a group of glitch Pokémon that act as fillers for vacant slots. ForIn eachthe versionJapanese versions, there are 3938 separate MissingNo. slots, whereas in the Western localizations, there are 39. Three particular examples also serve a specific purpose throughout the game; as the Kabutops Fossil, the Aerodactyl Fossil, and Pokémon Tower Ghost.
 
Most of the data pertaining to MissingNo. is clearly glitched and unintentional (and there is no error prevention, unlike for example the placeholder sprite loaded in place for the Generation III glitch Pokémon [[??????????]]) and in itself MissingNo. is not a legitimate Pokémon, but [[Partially unused and glitched|curiously some data]] like nine of the MissingNo. cries are leftover development remnants. During the development of Pokémon Red, Green and Blue, the index numbers of many of the MissingNo. were instead occupied by [https://tcrf.net/Pok%C3%A9mon_Red_and_BluePokémon_Red_and_Blue/MissingNo.#MissingNo._List unreleased Pokémon], but in the final games the leftover cries are the only hints that cut Pokémon ever existed.
 
The index numbers for "MissingNo." entries appear in between valid Pokémon,. andThe combined2020 theyPokémon addBlue upsource tocode 190leak entriesrevealed (151that validthe Pokémon+3936 regular MissingNo.). Thiscorrespond wasto indeleted factPokémon; anhowever, earlyit numberhas forbeen theknown total[https://glitterberri.com/pokemon-2/ numberas ofearly Pokémonas according1997 tothat theover 2020200 Pokémon Bluewere source code leakdesigned], butwhich it is also known that in total Game Freak have createdwas [http://lavacutcontent.com/sugimori-masuda-developer-interview/ evenfurther morereinforced draftin designsJuly of Pokémon2000]/or. Additionally, the [https://tcrf.net/Prerelease:Pok%C3%A9mon_Red_and_BluePokémon_Red_and_Blue/Early_Development#Capsule_Monster_Pitch any other monster designs pertaining to the Capsule Monsters pitch] thanfrom 190, just not necessarily ever programmed into the game. One MissingNo. that doesn't exist in the final games may have1990] also beenmentioned replaced"over with200 Mewtypes (henceof hypothetically at this point in development, there were 40 MissingNo.; not 39)monsters". According to [https://wwwiwataasks.nintendo.co.ukcom/Iwata-Asksinterviews/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Versionds/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Versionpokemon/1-Just-Making-The-Last-Train0/0/1-Just-Making-The-Last-Train-225842.html Iwata Asks (Pokémon HeartGold and SoulSilver)], Mew was programmed into the game near the very end, after debugging features were removed to make space. At some point (as found by asset leaks) a cut Pokémon actually occupied Mew's index number (0x15, dec:21) as [https://tcrf.net/Development:Pok%C3%A9mon_Red_and_BluePokémon_Red_and_Blue/Pok%C3%A9mon_DataPokémon_Data Omega].
 
While technically there can be 256 indexed species (2^8 entries in one byte), the other glitch Pokémon only exist after Victreebel (190) with names not programmed into the game but extrapolated from unrelated data beyond [https://github.com/pret/pokered/blob/2954013da1f10e11db4ec96f9586b7c01706ae1a/data/pokemon/names.asm MonsterNames] encoded as if they were Pokémon names. ([[GlitchDex/RB:000|'M (00)]]/[[GlitchDex/Y:000|3TRAINERPOKé₽ (00)]] can be interpreted as both the index 256 or index 0 Pokémon).
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{{Evolution2S|1=[[File:RBGlitch254.png|link=GlitchDex/RB:244]]<br>{{gdex|RB:244|ゥ₽ (F4)}}|C=<br>Level 195|2=[[File:MissingNo. RB SGB.png]]<br>MISSINGNO. (B5)}}
 
*Some other glitch Pokémon (known as [[arbitrary learnset/evolution glitch Pokémon]]) can also theoretically evolve into any Pokémon or glitch Pokémon, including MissingNo.
 
After the evolutions have finished, both glitch Pokémon will look like this on the evolution screen:
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MissingNo. is sometimes used as a general term for every glitch Pokémon, but this is a misnomer, as not all glitch Pokémon are called MissingNo., and MissingNo. is a placeholder name rather than an error handler per se.
 
In [[bp:Generation IV|Generation IV]], there is a sprite that reads 'missing number' (けつばん) in kanji (欠番) but it is not related to the glitch Pokémon MissingNo. and the name MissingNo. from Generation I.<ref>[http://iimarckiimarckus.usorg/i/missing-number/ Missing Number - iimarckus.org]</ref>. "(The) MissingNo." may also be used as a term to describe the [[:#cut Pokémon that became MissingNo.|cut Pokémon that became MissingNo.]]
 
[[Image:ketsubantile.png]]
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#[http://www.youtube.com/watch?v=X_mMUZgeSNQ Encountering a level 7 MissingNo. via the Ditto Trick]
 
==References==
<references/>
[[Category:Pokémon glitches officially acknowledged by Nintendo]]
[[Category:Pokémon Red and Blue glitch Pokémon]]
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