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Most of the data pertaining to MissingNo. is clearly glitched and unintentional (and there is no error prevention, unlike for example the sprites of Generation III glitch Pokémon [[??????????]]) and in itself MissingNo. is not a legitimate Pokémon, but [[Partially unused and glitched|curiously some data]] like nine of the MissingNo. cries are leftover development remnants. During the development of Pokémon Red, Green and Blue, the index numbers of many of the MissingNo. were instead occupied by [https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#MissingNo._List unreleased Pokémon], but in the final games the leftover cries and the name MissingNo. (Missing Number) are the only hints that cut Pokémon ever existed.
The index numbers for "MissingNo." entries appear in between valid Pokémon, and combined they add up to 190 entries (151 valid Pokémon+39 MissingNo.). This was in fact an early number for the total number of Pokémon according to the 2020 Pokémon Blue source code leak, but
While technically there can be 256 indexed species (2^8 entries in one byte), the other glitch Pokémon only exist after Victreebel (190) with names not programmed into the game but extrapolated from unrelated data beyond [https://github.com/pret/pokered/blob/2954013da1f10e11db4ec96f9586b7c01706ae1a/data/pokemon/names.asm MonsterNames] encoded as if they were Pokémon names. ([[GlitchDex/RB:000|'M (00)]]/[[GlitchDex/Y:000|3TRAINERPOKé₽ (00)]] can be interpreted as both the index 256 or index 0 Pokémon).
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