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{{MiscMajor R/Bglitches}}
{{Summary page}}
{{Bulbapedia2|-- (move)}}
{{PRAMA|cooltrainer-trick}}
"'''-'''", nicknamed "'''CoolTrainer move'''", is a glitch move with an index number of hex:00 in {{RBY}}. The name "CoolTrainer move" was taken from the name of its (probably constant) type; "CoolTrainer♀" in {{RB}} for when no [[Super Glitch]] effect is caused.
[[File:CoolTrainer6.png|frame|right|Viewing '-' on the Fight screen.]]
 
''For the glitch move in {{RB}}, please see [[AttackDex/RB:000]].''
On the Fight screen and a Pokémon's summary it is called '-', because this name is used for no move (also hex:00) in situations where a Pokémon knows less than four moves, but it acts as a glitch move when it's forced as the first move.
 
''For the glitch move in {{Y}}, please see [[AttackDex/Y:000]].''
Upon using it, and when a PP Up is applied to it, its name is taken from the memory and is essentially random.
 
'''Move 0x00 corruption''', also known as '''CoolTrainer♀ glitch''' refers to the corruptions in {{RBY}} caused by a [[buffer overflow]] in the random internal names of glitch move "-" (which are of variable length).
==Super Glitch effect==
[[Super Glitch]] may be triggered with '-' when it is the first move by opening the fight menu or trying to move the cursor. After the Super Glitch effect occurs, the type of '-' may change from CoolTrainer♀ to something else.
 
The applications of this were documented and popularised by TheZZAZZGlitch (along with the discovery of how [[Super Glitch (Generation I)|Super Glitch]] works). Move 0x00 corruption has also become a notable exploit in the history of various Pokémon glitched speedruns, such as 'catch 'em all'.
Unlike other Super Glitch moves, only one buffer overflow occurs with '-' (at memory address $CF4B, but not $D0E1). No corruption is caused by the '-' move when viewing it from a status screen.
 
==Nature==
Triggering Super Glitch with '-' requires more luck than other Super Glitch moves, so the player may need to keep 'moving' the cursor or opening and closing the fight menu. After a certain point in the player's game, CoolTrainer♀ induced corruption may stop working, due to hex:50 characters appearing in its internal name too early. There is no known guaranteed way to fix this other than to use a different cartridge.
[[File:CoolTrainer foe tiles.png|frame|right|Screen tiles affecting Pokémon, DV/EV, level yields by Dabomstew.]]
 
TheAn mosteffect basicsimilar effectto that[[Super canGlitch]] may be triggered with the'-' CoolTrainer♀when moveit is the [[TMTRAINERfirst effect]],move by opening the 'PkMn'fight menu fromor withintrying battleto before viewing it inmove the 'Fight' menucursor. TriggeringAfter the TMTRAINER effect in [[bp:Diglett's Cave|Diglett's Cave]] will let you avoid a freeze immediately afteroccurs, the battletype ends.of Opening'-' themay startchange menufrom after the TMTRAINER effect happens and the battle ends may be requiredCoolTrainer♀ to avoid a freeze after exiting theanother cavetype.
 
Unlike other unterminated name/Super Glitch moves, only one buffer overflow occurs with '-' (at memory address $CF4B, but not $D0E1). No corruption is caused by the '-' move when viewing it from a status screen.
With the TMTRAINER effect, a level 127 Missingno. (hex:32) is obtainable if the sprites are not flipped, and a level 127 Horsea is obtainable if the sprites are flipped.
 
Triggering the move 0x00 corruption with '-' requires more luck than other Super Glitch moves, so the player may need to keep 'moving' the cursor or opening and closing the fight menu. After a certain point in the player's game, CoolTrainer♀ induced corruption may stop working, due to hex:50 characters appearing in its internal name too early. There is no known guaranteed way to fix this other than to use a different cartridge.
In Pokémon Red and Blue, [http://forums.glitchcity.info/index.php/topic,6992.0.html more Pokémon] can be obtained with '-' (and also Super Glitch) by viewing the Pokémon menu in specific places where there is a 'bottom-left corner of a bush' tile (hex:50) between y coordinates 09-0C (y starts as 00 at the top of the screen and increases the further down you go) before entering Diglett's Cave and triggering Super Glitch with '-'. Keep in mind that the start menu is added to the saved screen data, and the west most tiles of the start menu are between x=0A-13, so the 50 tiles replaced with start menu tiles don't count.
 
The most basic effect that can be triggered with the CoolTrainer♀ move is the [[TMTRAINER effect]], by opening the 'PkMn' menu from within battle before viewing it in the 'Fight' menu. Triggering the TMTRAINER effect in [[bp:Diglett's Cave|Diglett's Cave]] will let you avoid a freeze immediately after the battle ends. Opening the start menu after the TMTRAINER effect happens and the battle ends may be required to avoid a freeze after exiting the cave.
==Effect of using the move==
This effect ignores Super Glitch:
 
With the TMTRAINER effect, the enemy Pokémon's species will change into a level 127 Missingno. (hex:32) if sprites are not flipped, and a level 127 Horsea is obtainable by catching the enemy Pokémon if the sprites are flipped. Though the Pokémon's sprite will not change to the new Pokémon until it is captured, its palette may change to that of the new Pokémon.
In Pokémon Red and Blue and Yellow, '-' acts as a damaging move with Fissure's animation that may freeze the game if it doesn't defeat the opponent.
 
In the Japanese versions (at least Red/Green), the equivalent Pokémon are Level 127 Missingno. (hex:38) and Level 127 Pikachu.
==Obtaining '-' as the first move==
In Pokémon Red and Blue, the [[swapping Transform moves glitch]] can be used to put '-' in the first position of the moves list if the number of moves after the transformation is greater than the number of moves before the transformation.
 
==Advanced Red/Blue usage==
Example 1: Ditto normally only knows [[bp:Transform (move)|Transform]], so if it transforms into a Pokémon with four moves, swapping the second move with the first will make it have CoolTrainer♀ as the first move after the battle.
In Pokémon Red and Blue, [https://forums.glitchcity.info/index.php?topic=6992.0.html more Pokémon] can be obtained with '-' (and also Super Glitch) by viewing the Pokémon menu in specific places where there is a [[0x50 sub-tile]] (often the 'bottom-left corner of a bush' tile) between y coordinates 09-0C (these are BGB coordinates; y starts as 00 at the top of the screen and increases the further down you go) before entering Diglett's Cave and triggering move 0x00 corruption with '-'. Additionally the sub-tile at BGB coordinates '''y=06, x=01''' must be equal to the desired Pokémon.
 
For an image showing where the bush tiles should be, and further information, please see [https://www.youtube.com/watch?v=Sst_5kAX2y4 this Youtube video by TheZZAZZGlitch].
Example 2: A Mew knowing only three moves including Transform can encounter a Pokémon with four moves and transform into it. Then, swapping the fourth move with the first move will give CoolTrainer♀ as the first move after the battle.
 
Keep in mind that the start menu is added to the saved screen data, and the west most tiles of the start menu are between x=0A-13, so the 50 tiles replaced with start menu tiles don't count.
The swapping Transform moves glitch was fixed in Pokémon Yellow, however, the player can still trade a Pokémon with an accessible '-' over from Pokémon Red and Blue.
 
==Advanced Yellow usage==
Certain glitch Pokémon know the CoolTrainer♀ move as their first starting move, and many can learn the CoolTrainer♀ move through level up, meaning that the first move can be replaced with it if the Pokémon already has four moves.
Despite the fact that 0x00 move corruption no longer works by directly bringing over tiles from outside of battle in this version, it is still possible to get the aforementioned Level 127 MissingNo. or Horsea by flashing the items menu in battle.
 
Additionally, using the [[ItemDex/RGBY:009|Pokédex glitch item]] and closing it will print tiles on the screen in battle (but not in the same pattern as outside of battle), which can be used to potentially access CoolTrainers by flashing the items menu from within battle.
Theoretically [[arbitrary code execution]] can be used to obtain '-' as the first move, too.
 
Additionally, the glitches [[LOL glitch]] and [[Rival LOL glitch]] which make use of [[unterminated name glitch item]]s are alternative glitches to 0x00 move corruption and can be used together to obtain many Pokémon and/or glitch Pokémon.
==Glitch Pokémon that know '-' as their first move==
 
==Effect of using the move==
===In Pokémon Red/Blue only===
This effect ignores move 0x00 corruption:
<nowiki>#</nowiki>250 [[Glitch Pokémon family|family]]:
 
In Pokémon Red and Blue and Yellow, '-' acts as a damaging move with Fissure's animation that may freeze the game if it doesn't defeat the opponent.
*[[GlitchDex/RB:191|▶ A (hex:BF)]]
*[[GlitchDex/RB:197|PkMn (hex:C5)]]
*[[GlitchDex/RB:208|PkMn PkMn T (hex:D0)]]
*[[GlitchDex/RB:214|4 h (hex:D6)]]
*[[GlitchDex/RB:223|. PkMn (hex:DF)]]
*[[Missingno.|Fossil and Ghost Missingno.]], if one of the Pokémon above is the last Pokémon in the party, and the Pokémon screen is opened before capturing it. (hex:B6-B8)
 
In {{RB}}, the effect of the move (move effect 0x74) [[arbitrary code execution|executes arbitrary code]] at F928 (Echo RAM for D928). For more information on how to exploit this, see [https://forums.glitchcity.info/index.php?topic=7504.0 here].
==Glitch Pokémon that know '-' through level up==
Note that this data was generated from the ROM, and has not been verified.
 
==Note==
===In Pokémon Red/Blue===
A Pokémon with '-' as the first move can be traded to {{GSC}}, where it will become [[- (Generation II move)]], because a Pokémon is not deemed [["Abnormal" Pokémon|'abnormal']] by its moves.
 
==See also==
{| border="1"
*[[Japanese unterminated name glitch item instant encounter glitch]]
!Glitch Pokémon
*[[Super Glitch (Generation I)]]
!Index number (dec)
*[[LOL glitch]]
!Level(s) it learns '-'
|-
|[[GlitchDex/RB:191|▶ A (hex:BF)]]
|191
|248
|-
|[[GlitchDex/RB:193|ゥ (hex:C1)]]
|193
|33
|-
|[[GlitchDex/RB:194|. 4 (hex:C2)]]
|194
|97, 123
|-
|[[GlitchDex/RB:196|POKéWTRAINER (hex:C4)]]
|196
|139
|-
|[[GlitchDex/RB:199|♀pゥ ゥ ゥ (hex:C7)]]
|199
|115, 219
|-
|[[GlitchDex/RB:202|PC 4S H (hex:CA)]]
|202
|28, 62
|-
|[[GlitchDex/RB:205|TRAINER (hex:CD)]]
|205
|181
|-
|[[GlitchDex/RB:206|W G d (hex:CE)]]
|206
|248
|-
|[[GlitchDex/RB:207|O PkMn4 X (hex:CF)]]
|207
|33
|-
|[[GlitchDex/RB:208|PkMn PkMn T (hex:D0)]]
|208
|22
|-
|[[GlitchDex/RB:209|4B 8 4 8 (hex:D1)]]
|209
|165
|-
|[[GlitchDex/RB:211|M p' u ゥ (hex:D3)]]
|211
|234
|-
|[[GlitchDex/RB:213|pゥ ゥ ゥ (hex:D5)]]
|213
|12, 13, 115, 131, 137
|-
|[[GlitchDex/RB:214|4 h (hex:D6)]]
|214
|4
|-
|[[GlitchDex/RB:217|PkMnRPkMn B (hex:D9)]]
|217
|6, 11
|-
|[[GlitchDex/RB:218|B (hex:DA)]]
|218
|3
|-
|[[GlitchDex/RB:220|(hex:DC)]]
|220
|3
|-
|[[GlitchDex/RB:221|7 PkMn 'v (hex:DD)]]
|221
|12, 13, 115, 131, 137
|-
|[[GlitchDex/RB:225|'v (hex:E1)]]
|225
|234
|-
|[[GlitchDex/RB:226|...... (hex:E2)]]
|226
|248
|-
|[[GlitchDex/RB:228|(hex:E4)]]
|228
|4, 33
|-
|[[GlitchDex/RB:229|C (hex:E5)]]
|229
|248
|-
|[[GlitchDex/RB:230|(hex:E6)]]
|230
|4
|-
|[[GlitchDex/RB:231|pゥ (hex:E7)]]
|231
|234
|-
|[[GlitchDex/RB:233|c (hex:E9)]]
|233
|3
|-
|[[GlitchDex/RB:235|(hex:EB)]]
|235
|38
|-
|[[GlitchDex/RB:237|h ゥ (hex:ED)]]
|237
|248
|-
|[[GlitchDex/RB:238|g (hex:EE)]]
|238
|33
|-
|[[GlitchDex/RB:241|94 (hex:F1)]]
|241
|12, 22
|-
|[[GlitchDex/RB:242|ゥ (hex:F2)]]
|242
|192, 248
|-
|[[GlitchDex/RB:243|ゥ (hex:F3)]]
|243
|28, 62
|-
|[[GlitchDex/RB:246|G 'Mp (hex:F6)]]
|246
|240
|-
|[[GlitchDex/RB:248|' N g ゥ (hex:F8)]]
|248
|12, 13, 115, 131, 137
|-
|[[GlitchDex/RB:249|94 h (hex:F9)]]
|249
|38
|-
|[[GlitchDex/RB:250|(hex:FA)]]
|250
|6, 22
|-
|[[GlitchDex/RB:252|O (hex:FC)]]
|252
|234
|-
|[[GlitchDex/RB:253|6ゥ (hex:FD)]]
|253
|248
|-
|[[GlitchDex/RB:254|'M (hex:FE)]]
|254
|3, 7, 15, 31, 63, 127, 255
|-
|[[GlitchDex/RB:255|'M (hex:FF)]]
|255
|28, 62
|}
 
===In Pokémon Yellow===
{{incomplete}}
{| border="1"
!Glitch Pokémon
!Index number (dec)
!Level(s) it learns '-'
|-
|[[GlitchDex/Y:191|4A 4 (hex:BF)]]
|191
|234
|-
|[[GlitchDex/Y:193|♀ . (hex:C1)]]
|193
|16, 22
|-
|[[GlitchDex/Y:200|(hex:C8)]]
|200
|7, 15, 30, 31, 127, 255
|-
|[[GlitchDex/Y:206|PkMn (hex:CE)]]
|206
|234
|}
 
==Note==
A Pokémon with '-' as the first move can be traded to {{GSC}}, where it will become the relevant version's hex:00 move. A Pokémon is not deemed [["Abnormal" Pokémon|'abnormal']] by its moves.
 
[[Category:Generation I glitches]]
[[Category:Glitch moves]]
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