Move 0x00 corruption (Generation I): Difference between revisions

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(Nickname origin.)
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"Cooltrainer move" is a nickname for the nameless glitch move with [[HEX]] 00, well-known for being learnable by Ditto without a [[cheating device]]. It behaves very similarly to the [[Super Glitch]] moves, taking random names and having similar effects, though some effects seem to have variations when done with this move rather than a true Super Glitch.
"Cooltrainer move" is a nickname for the nameless glitch move with [[HEX]] 00, well-known for being learnable by Ditto without a [[cheating device]]. It behaves very similarly to the [[Super Glitch]] moves, taking random names and having similar effects, though some effects seem to have variations when done with this move rather than a true Super Glitch. It's name comes from its type, Cooltrainer♀.
==Is a standard move for...==
==Is a standard move for...==
* A (Level 0)
* A (Level 0)

Revision as of 18:34, 6 February 2009

"Cooltrainer move" is a nickname for the nameless glitch move with HEX 00, well-known for being learnable by Ditto without a cheating device. It behaves very similarly to the Super Glitch moves, taking random names and having similar effects, though some effects seem to have variations when done with this move rather than a true Super Glitch. It's name comes from its type, Cooltrainer♀.

Is a standard move for...

  • A (Level 0)

Is an advanced move for...

None

How to get Ditto to learn it

Requirements

  • A Ditto at the front of the player's party.
  • A PP restoring item (Ether/Max Ether/Elixer/Max Elixer).
  • A PP Up.

Procedure

  1. Battle a wild Pokémon that the Ditto can defeat. The wild Pokémon must know more than one move.
  2. Use Transform on the Pokémon.
  3. When it's the player's turn again, press SELECT on the bottom of Ditto's move list and switch the move with the top move on the list.
  4. Defeat the Pokémon or run away.

These are miscellaneous glitches in the first generation Pokémon games.