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Mystery Zone: Difference between revisions

Added more information about different Mystery Zone Maps, improved accuracy.
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(Added more information about different Mystery Zone Maps, improved accuracy.)
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{{Bulbapedia}}
 
In the [[bp:Generation IV|Generation IV]] handheld Pokémon games; a 'Mystery Zone' (Japanese: '''なぞのばしょ''') refers to any of many areas which act as [[placeholder]]s. inThis betweenrefers multipleto areasany normallyunused accessiblemap, withinbut the gamemost common examples are Map 0 and Map 1. In the Japanese versions of {{Platinum}} and {{HGSS}}, the location header is changed from なぞのばしょ to '''----''' but the old header is still present and is used when a Pokémon has a "caught" location set to the Mystery Zone.
 
'''Map 0 'EVERYTHING''''
 
The purpose of Map 0 is as placeholder for the areas in between cities in Sinnoh exterior. Generation IV features 'dynamic' maps where your location is based on global coordinates, rather than map specific coordinates like in Generation I. This is only true for all routes and cities, as these are still separate from interior areas such as houses. Since not every area surrounding a city connects directly to a route or other city, placeholder maps surround them, which is Map 0, Mystery Zone.
 
'''Map 1 'NOTHING''''
 
The purpose of Map 1 is not entirely clear, but as the title suggests it has no real purpose rather than being 'Nothing'.
 
'''Map 2 (DPP) 'UNDERGROUND''''
 
The purpose of Map 2 is due to the fact that when entering the underground, there is no visual change of map header. Since there is no map header listed, it becomes Mystery Zone. This is therefore not an unused map, but one without any map header. The underground, despite not existing in HGSS, is referenced as Map 3, it is however has no specific Matrix attached and is a part of Sinnoh.
 
'''Map 466 (DPP) and Map 2 (HGSS) 'UNION''''
 
The Union interior is another case of a used map without any map header. When entering the UNION room by talking to the waitress at the top of the Pokémon center, no map header is shown. Since it never has to be shown in usual gameplay, it becomes Mystery Zone.
 
'''The following are all exclusive to DP(P)'''
 
 
'''Map 206'''
 
Blank. This map's matrix is Sinnoh, despite map 206 not being available anywhere within Sinnoh.
 
'''Map 221'''
 
This map's models are a direct copy of Map 220 Spear Pillar, but has no active NPC's. It is presumed to be used for testing.
 
'''Map 222'''
 
Blank. This map's matrix is Sinnoh, despite map 222 not being available anywhere within Sinnoh.
 
'''Map 224'''
 
Blank. This map's matrix is Sinnoh, despite map 224 not being available anywhere within Sinnoh.
 
'''Map 243'''
 
Blank. This map's matrix is Sinnoh, despite map 243 not being available anywhere within Sinnoh.
 
'''Map 250'''
 
This map's models are a direct copy of Map 251 Pal Park, but has no active NPC's and doesn't default to Pal Park's texture set on its own.
 
Because of this, it appears white unless Pal Park's texture set is manually loaded. It is presumed to be used for testing.
 
'''Map 255'''
 
This map has no valid texture set, so the game crashes when trying to view models.
 
'''Map 266'''
 
Blank. This map's matrix is Sinnoh, despite map 243 not being available anywhere within Sinnoh.
 
'''Map 275'''
 
This map has it's own assigned Matrix, id 123. This Matrix id is used commonly throughout the game as a small house, and has a functional television.
[[File:Unused Battletower R1-02.png|thumb|Battle Tower R1-02]]
No NPC's are present.
 
'''Map 304'''
 
This map has no valid texture set, so the game crashes when trying to view models.
 
'''Map 324'''
 
This map has it's own assigned Matrix, Id 232. This matrix is unfinished, and shows a couple of statues on each sides, with a mountain wall which has
 
collision centered in the middle of the room. Due to it's Map Id value, name and layout, it is presumed to be an unfinished Battle Tower relic.
 
'''Map 352'''
 
This map has no valid texture set, so the game crashes when trying to view models.
 
 
The reason that these areas exist is because Generation IV feature 'dynamic' maps, where your location is based on global coordinates, rather than map specific coordinates like in Generation I.{{fact}} The fact that not every 'real' map is linked to another 'real' map means that there are placeholder locations, or 'Mystery Zones' in between. It has also been suggested that the Mystery Zones mark the exact locations in the Underground. {{fact}}
 
When a player travels through a Mystery Zone he or she is unable to open the menu or even operate the touch screen.
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This is the most common method players have used to access a "Mystery Zone".
 
# Use a [[game-altering device]] to walk through walls.
# Attempt to move through objects surrounding the area into areas which are normally inaccessible.
 
==Alternative methods for accessing the Mystery Zones without a [[game-altering device]]==
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#[http://forums.glitchcity.info/index.php/topic,1245.0.html An article about 'going out of bounds' on the forums]
#[http://www.youtube.com/watch?v=Vgmq1k96nr0 Using Tweaking to get into a Mystery Zone (DPPt)]
#[http://www.youtube.com/watch?v=e-17ZXgsdck Using Tweaking to get into a Mystery Zone (HGSS)]
 
[[Category:Unused maps, debug rooms, or placeholder locations]]
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