Old man glitch: Difference between revisions
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{{PRAMA|old-man-trick}}
{{
[[Image:Oldmanmissingno1.png|200px|thumb|right|Wild MISSINGNO. appeared!]]
'''Missingno. glitch' redirects here, for the glitch Pokémon or 'placeholder entry', see [[Missingno.]]''
The '''old man
It is performed by watching the old man of [[bp:Viridian City|Viridian City]]'s catching demonstration, using Fly to go to [[bp:Cinnabar Island|Cinnabar Island]] or [[bp:Fuchsia City|Fuchsia City]] and then surfing on one of the following 'left-facing shore tiles':
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*The tiles directly east of Cinnabar Island.
*The tiles east of the right-most [[bp:Seafoam Islands|Seafoam Islands]] cave.
*The left-facing shore tiles in a Sea Route 19 [[Wrong warp Glitch City|Safari
== Code changes ==
The previous Pokémon list glitch seemingly does not exist in all the Japanese versions, or Pokémon Yellow, as the tiles east of Cinnabar Island and east of the Seafoam Islands cave apparently never give wild Pokémon.
This glitch was partially fixed in the Italian and Spanish versions of Red and Blue, as [[bp:Tentacool|Tentacool]] appear if the player surfs on a left-facing shore tile. This can be worked around with by walking on the tiles; not surfing, by using the [[walk through walls trick (ledge method)]]; which is a derivative of the [[Safari Zone exit glitch]].
== Compatibility ==
{{GenICheckCore|RG1=N|RG12=N|RG13=N|RG14=N|RG15=NA?|RG1N=[[Left-facing shore tile glitch]] is not applicable|
RG2=N|RG22=N|RG23=N|RG24=N|RG25=N|RG2N=Left-facing shore tile glitch is not applicable|
JB=N|JB2=N|JB3=N|JB4=N|JB5=N|JBN=Left-facing shore tile glitch is not applicable|
WRB1=Y|WRB12=Y|WRB13=Y|WRB14=Y|WRB15=Y|WRB1N=Infamous|
WRB2=Y|WRB22=Y|WRB23=Y|WRB24=Y|WRB25=Y|WRB2N=French [[MissingNo.]]/[[GlitchDexFR/RB:000|'M (00)]] is freezing.|
WRB3=Y|WRB32=Y|WRB33=Y|WRB34=Y|WRB35=Y|WRB3N=German MissingNo./[[GlitchDexDE/RB:000|'M (00)]] is non-freezing, and only has a slightly different sprite. Extra glitch Pokémon are available with additional name input characters (see [[:#Extra Pokémon from the German version]]); Ä, Ö, Ü, ä, ö, ü|
WRB4=Y|WRB42=Y|WRB43=Y|WRB44=Y|WRB45=Y|WRB4N=Must be performed with a [[walk through walls]] glitch work-around (see: [[:#Code changes]]). Italian MissingNo./[[GlitchDexIT/RB:000|'M (00)]] is freezing.|
WRB5=Y|WRB52=Y|WRB53=Y|WRB54=Y|WRB55=Y|WRB5N=Must be performed with a [[walk through walls]] glitch work-around (see: [[:#Code changes]]). Seems safe, although apparently Spanish Red as compared with Spanish Blue's MissingNo. sprites could have differences. See also: [[GlitchDexES/RB:000|'M (00)]]|
JY1=N|JY12=N|JY13=N|JY14=N|JY15=NA?|JY1N=Left-facing shore tile glitch is not applicable|
JY2=N|JY22=N|JY23=N|JY24=N|JY25=NA?|JY2N=Left-facing shore tile glitch is not applicable|
JY3=N|JY32=N|JY33=N|JY34=N|JY35=NA?|JY3N=Left-facing shore tile glitch is not applicable|
JY4=N|JY42=N|JY43=N|JY44=N|JY45=N|JY4N=Left-facing shore tile glitch is not applicable|
WY1=N|WY12=N|WY13=N|WY14=N|WY15=N|WY1N=Left-facing shore tile glitch is not applicable|
WY2=N|WY22=N|WY23=N|WY24=N|WY25=N|WY2N=Left-facing shore tile glitch is not applicable|
WY3=N|WY32=N|WY33=N|WY34=N|WY35=N|WY3N=Left-facing shore tile glitch is not applicable|
WY4=N|WY42=N|WY43=N|WY44=N|WY45=N|WY4N=Left-facing shore tile glitch is not applicable|
WY5=N|WY52=N|WY53=N|WY54=N|WY55=N|WY5N=Left-facing shore tile glitch is not applicable|}}
== Requirements ==
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[[Image:Oldman2.png]]
If using a Spanish or Italian version of Red/Blue, remember to walk across the coast using any version of the [[walk through walls
== Cause ==
The old man
#In English and European versions, surfing (or walking on, if necessary) on one of the shore tiles described in the introduction of this article brings up the previous list of Pokémon in the grass.
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Saving the player's name here would normally not be a problem, due to the data being updated when you enter a new route, but it is not updated when flying to Cinnabar Island or Fuchsia City, and the first event enables the 'name data Pokémon' to be encountered.
Apparently the reason why grass list encounters appear when the grass encounter rate is 0 is because the left side of the 2x2 block ('shore') controls the type of Pokémon encountered (grass list, water list or none) with 'shore' counting as grass encounters, and the right side of the 2x2 block ('water') controls the encounter rate used (grass rate, water rate or none) with water counting as water rate encounters. Since the water encounter rate for Route 20 is not 0 and grass encounters are used, the player is free to encounter unintended Pokémon on the left-facing shore tile.
[[File:Left-facing shore tile data.png]]
=== Encounters ===
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The name 'Abwayax' would give a level 'b' (161) [[Missingno.|Kabutops Fossil Missingno.]] ('w', hex:B6), a level 'a' (160) Ghost Missingno. ('y', hex:B8), a level 'a' (161) Aerodactyl Fossil Missingno. ('x', hex:B9) and a level 80 (hex:50) [[GlitchDex/RB:000|'M (00)]], due to 50 and 00 characters normally directly following a valid name entry name.
The identifiers of the characters can be found on the [
Table of selectable names:
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|-
|E6
|<nowiki>?</nowiki>
|Rocket
|230
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|F2
|.
|Rival (picture<nowiki>/</nowiki>class #2)
|242
|-
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===Extra Pokémon from the German version===
Exclusively to the German version, the letters Ä (hex:C0), Ö (hex:C1), Ü (hex:C2), ä (hex:C3), ö (hex:C4) and ü (hex:C5) can be entered on the 'your name' screen, and these can be used to encounter glitch Pokémon with index numbers from 192-197, but the hex:C2 and hex:C5 glitch Pokémon (may) freeze the game on encounter.
===Glitch Trainers===
Since the old man glitch allows fighting trainers on the "wild encounter" code path, the enemy parameters are not properly initialized. Hence:
* The glitch Trainers encountered through the Old man glitch always have the same rosters as [[TrainerDex/RB:000|Trainer class 0]].
* The roster loaded depends on the roster number of the last trainer fought.
== Item duplication ==
''See also: [[infinite item glitches (disambiguation)]]''.
The old man
== Item mutation ==
''See also: [[item morphing glitches (disambiguation)]]''.
The old man glitch can be used to convert the fourth item into a few other items if the player has a name that lets them encounter a Trainer, and the identifier of the fourth item is not $1X, $3X, $5X, $7X, $9X, $BX, $DX, or $FX. This requires fighting a Rocket on Silph Co.'s 11F first.
The Trainer has level 250 Pokémon, and may use a [[Super Glitch]] inducing move, so a high level Pokémon with a one-hit KO move, X Speeds and an X Accuracy is recommended as it's otherwise impossible to defeat all of their Pokémon in one hit, and after the Super Glitch effect happens, the Trainer can send out the Pokémon that just fainted.
For more information, see [[
{{Major glitches}}
[[Category:Generation I glitches]]
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