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Out of bounds: Difference between revisions
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'''Out of bounds''' refers to going beyond the normal boundaries of an area
==In [[bp:Generation I|Generation I]]==
Going out of bounds is possible with a [[walk through walls]] glitch or cheat, the [[dokokashira door glitch]] or [[Super Glitch]] via tile corruption, or [[arbitrary code execution]].
In [[bp:Generation I|Generation I]], every map has a boundary for each connection. These include x position (memory address D362 or D361 in Yellow) boundaries that are one tile wide and infinitely tall, and y position (memory address D361 or D360 in Yellow) boundaries that are one tile tall and infinitely wide. The y position increases for more southerly values, unlike other conventions.
Note that these x and y positions are not absolute for the whole game world. Rather, they are specific to an individual map, and when the player enters a new map connection or warp they will be updated.
If there is no valid connection and the game tries to load it, the game will place the player in map 255 (hex:FF) when they step on a boundary (known as a 'freeze tile'), and a freeze may happen (or Glitch Hell on emulators running Japanese Red, Green and v1.0 of Yellow).
It is possible to appear past the boundary if the player's x position or y position is one tile greater than (for east connections and south connections) or one tile less than (for west connections and north connections) the freeze tile.
This is possible through the [[Celadon looping map trick]] (requiring a [[walk through walls]] glitch or cheat), arbitrary code execution or through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], because Glitch Cities can put the player in a place with invalid coordinates.
If the player goes beyond an x boundary, the map will loop until x equals the west or east boundary after which the connection will be loaded, and if it was invalid a freeze or Glitch Hell (Japanese Red/Green/Yellow running on emulators) will occur. The 'copies' of the maps are called [[Phantom City|Phantom Cities]], as warps and signs do not work there, and people cannot be found there.
If the player goes beyond a y boundary, they will encounter an [[Glitch City (Red, Blue, Yellow)#Out of bounds Glitch City|out of bounds Glitch City]] for a very high (very southerly) y position, and the same effects described above will happen for entering a north or south boundary.
If the boundary was invalid, the game will freeze (or Glitch Hell may appear in Japanese Pokémon Red, Green and Yellow running on emulators). If the boundary was valid, the relevant location will be loaded (e.g. FF in Route 3 loads Pewter City) and the coordinates will be updated.
===Out of bounds Glitch Hell===
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It is possible to go out of bounds using cheats in Generation III for a few steps, with no noticeable effects :
# With a walk through walls cheat code enabled, go inside of the Contest Building in Lilycove City.▼
# Talk to the leftmost attendant either directly facing her, from the left, or from behind and enter a contest.▼
▲#With a walk through walls cheat code enabled, go inside of the Contest Building in Lilycove City.
# The player will then walk into the black void behind the door, but unlike both previous generations, nothing will happen.▼
▲#Talk to the leftmost attendant either directly facing her, from the left, or from behind and enter a contest.
# After the player passes through the dialog, they will enter the contest normally.▼
▲#The player will then walk into the black void behind the door, but unlike both previous generations, nothing will happen.
▲#After the player passes through the dialog, they will enter the contest normally.
==In [[bp:Generation IV|Generation IV]]==
In [[bp:Generation IV|Generation IV]], the player can step out of bounds using the [[Tweaking]] or [[Elite Four door glitch]] (the Elite Four door glitch only works in Japanese Diamond/Pearl). Going out of bounds is also known as entering the '''void'''.
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Generation I core series:
*010138CD
Pokémon Gold and Silver:
*0108A3CE ▼
*0108A4CE ▼
▲*0108A3CE
*0108A5CE ▼
▲*0108A4CE
*0108A6CE ▼
▲*0108A5CE
▲*0108A6CE
Pokémon Crystal (thanks Xwingcmdr):
*0100FAC2
*0100FBC2
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#[http://www.youtube.com/watch?v=x7x6z1m8BZQ Action Replay DS: Pokemon Diamond & Pearl Walk Anywhere - Youtube].
#[http://www.youtube.com/watch?v=p3X1wckfPNE Going out of bounds in Pokémon Crystal via a cheat, and getting the "This Game Pak is designed only for use on the Game Boy Color." message - Youtube].
[[Category:Generation I glitches]]
[[Category:Generation IV glitches]]
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