Out of bounds: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Torchickens
>Torchickens
Line 20: Line 20:
If the boundary was invalid, the game will freeze (or Glitch Hell may appear in Japanese Pokémon Red, Green and Yellow running on emulators). If the boundary was valid, the relevant location will be loaded (e.g. FF in Route 3 loads Pewter City) and the coordinates will be updated.
If the boundary was invalid, the game will freeze (or Glitch Hell may appear in Japanese Pokémon Red, Green and Yellow running on emulators). If the boundary was valid, the relevant location will be loaded (e.g. FF in Route 3 loads Pewter City) and the coordinates will be updated.


===Glitch Hell===
===Out of bounds Glitch Hell===
[[File:RG Glitch Hell.png|frame|right|A Glitch Hell after stepping into the grass right of Pallet Town in Red/Green]]
[[File:RG Glitch Hell.png|frame|right|A Glitch Hell after stepping into the grass right of Pallet Town in Red/Green]]
Glitch Hell ([https://www.youtube.com/watch?v=pTJvPXhRnW4 video]) is a term for the effects of stepping out of bounds in Japanese Pokémon Red, Green and Yellow (v1.0 for Yellow) on emulators, where the screen doesn't turn white and map corruption occurs, including corruption of the player's sprite in Red/Green. Glitchy sounds may play there.
[[Out of bounds Glitch Hell]] is a term for the effects of stepping out of bounds in Japanese Pokémon Red, Green and Yellow (v1.0 for Yellow) on emulators, where the screen doesn't turn white and map corruption occurs, including corruption of the player's sprite in Red/Green. Glitchy sounds may play there.


Glitch Hell has not been observed on a real Game Boy running later revisions of Red, Green and Yellow, so it is probably an emulation error. ('real' behavior on the initial revisions is unconfirmed)
Out of bounds Glitch Hell has not been observed on a real Game Boy running later revisions of Red, Green and Yellow, so it is probably an emulation error. ('real' behavior on the initial revisions is unconfirmed)


However, Glitch Hell has been observed on a GBA SP running a French version of Pokémon Red.
However, it has been observed on a GBA SP running a French version of Pokémon Red.


Stepping out of bounds can easily be achieved by the tile corruption effect caused by the [[dokokashira door glitch]] if in Pallet Town the player steps near the 6th/7th posts from the bottom right and walks around until they can step through them.
Stepping out of bounds can easily be achieved by the tile corruption effect caused by the [[dokokashira door glitch]] if in Pallet Town the player steps near the 6th/7th posts from the bottom right and walks around until they can step through them.