Out of bounds: Difference between revisions

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'''However, it is possible to indirectly use a walk through walls glitch or cheat to go out of bounds, by using valid map connections.''' Since connecting maps may have different sizes, and may align at different coordinates, what is in bound (but not supposed to be accessible) for one map may become out of bound for the connecting map after making the necessary coordinate adjustments.
'''However, it is possible to indirectly use a walk through walls glitch or cheat to go out of bounds, by using valid map connections.''' Since connecting maps may have different sizes, and may align at different coordinates, what is in bound (but not supposed to be accessible) for one map may become out of bound for the connecting map after making the necessary coordinate adjustments.


(Instead of walking through walls, the player can also use a tile corruption glitch to remove the "wall" tiles, for example with [[dokokashira door glitch]] or [[Super Glitch]]. Or they can take a wrong warp to a normally inaccessible area, etc.) <!-- Is it possible to take a wrong warp directly to an OOB area (without ACE)? -->
(Instead of walking through walls, the player can also use a tile corruption glitch to remove the "wall" tiles, for example with [[dokokashira door glitch]] or [[Super Glitch]].)


Another way to go out of bounds is to '''directly change the player's coordinate''', for example with an [[expanded items pack]], through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], or using [[arbitrary code execution]].
Another way to go out of bounds is to '''directly change the player's coordinate''', for example with an [[expanded items pack]], by taking a wrong warp (e.g. through the [[Safari Zone exit glitch]]), or using [[arbitrary code execution]].


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