Out of bounds: Difference between revisions

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Glitch Hell ([https://www.youtube.com/watch?v=pTJvPXhRnW4 video]) is a term for the effects of stepping out of bounds in Japanese Pokémon Red, Green and Yellow (v1.0 for Yellow) on emulators, where the screen doesn't turn white and map corruption occurs, including corruption of the player's sprite in Red/Green. Glitchy sounds may play there.
Glitch Hell ([https://www.youtube.com/watch?v=pTJvPXhRnW4 video]) is a term for the effects of stepping out of bounds in Japanese Pokémon Red, Green and Yellow (v1.0 for Yellow) on emulators, where the screen doesn't turn white and map corruption occurs, including corruption of the player's sprite in Red/Green. Glitchy sounds may play there.


Glitch Hell has not been observed on a real Game Boy running later revisions of Red, Green and Yellow, so it is probably an emulation error. (behavior on the initial revisions is unconfirmed)
Glitch Hell has not been observed on a real Game Boy running later revisions of Red, Green and Yellow, so it is probably an emulation error. ('real' behavior on the initial revisions is unconfirmed)


Stepping out of bounds can easily be achieved by the tile corruption effect caused by the [[dokokashira door glitch]] if in Pallet Town the player steps near the 6th/7th posts from the bottom right and walks around until they can step through them.
Stepping out of bounds can easily be achieved by the tile corruption effect caused by the [[dokokashira door glitch]] if in Pallet Town the player steps near the 6th/7th posts from the bottom right and walks around until they can step through them.