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It is possible to appear past the boundary if the player's x position or y position is one tile greater than (for east connections and south connections) or one tile less than (for west connections and north connections) the freeze tile.
It is possible to appear past the boundary if the player's x position or y position is one tile greater than (for east connections and south connections) or one tile less than (for west connections and north connections) the freeze tile.


This is possible through the [[looping map glitch trick]] (requiring a [[walk through walls]] glitch or cheat), arbitrary code execution or through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], because Glitch Cities can put the player in a place with invalid coordinates.
This is possible through the [[Celadon looping map trick]] (requiring a [[walk through walls]] glitch or cheat), arbitrary code execution or through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], because Glitch Cities can put the player in a place with invalid coordinates.


If the player goes beyond an x boundary, the map will loop until x equals the west or east boundary after which the connection will be loaded, and if it was invalid a freeze or Glitch Hell (Japanese Red/Green/Yellow running on emulators) will occur. The 'copies' of the maps are called [[phantom town]]s, as warps and signs do not work there, and people cannot be found there.
If the player goes beyond an x boundary, the map will loop until x equals the west or east boundary after which the connection will be loaded, and if it was invalid a freeze or Glitch Hell (Japanese Red/Green/Yellow running on emulators) will occur. The 'copies' of the maps are called [[phantom town]]s, as warps and signs do not work there, and people cannot be found there.