Out of bounds: Difference between revisions
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This is possible through the [[Celadon looping map trick]] (requiring a [[walk through walls]] glitch or cheat), arbitrary code execution or through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], because Glitch Cities can put the player in a place with invalid coordinates. |
This is possible through the [[Celadon looping map trick]] (requiring a [[walk through walls]] glitch or cheat), arbitrary code execution or through a [[Glitch City (Red/Blue/Yellow)|Glitch City]], because Glitch Cities can put the player in a place with invalid coordinates. |
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If the player goes beyond an x boundary, the map will loop until x equals the west or east boundary after which the connection will be loaded, and if it was invalid a freeze or Glitch Hell (Japanese Red/Green/Yellow running on emulators) will occur. The 'copies' of the maps are called [[ |
If the player goes beyond an x boundary, the map will loop until x equals the west or east boundary after which the connection will be loaded, and if it was invalid a freeze or Glitch Hell (Japanese Red/Green/Yellow running on emulators) will occur. The 'copies' of the maps are called [[Phantom City|Phantom Cities]], as warps and signs do not work there, and people cannot be found there. |
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If the player goes beyond a y boundary, they will encounter an [[Glitch City (Red, Blue, Yellow)#Out of bounds Glitch City|out of bounds Glitch City]] for a very high (very southerly) y position, and the same effects described above will happen for entering a north or south boundary. |
If the player goes beyond a y boundary, they will encounter an [[Glitch City (Red, Blue, Yellow)#Out of bounds Glitch City|out of bounds Glitch City]] for a very high (very southerly) y position, and the same effects described above will happen for entering a north or south boundary. |