Jump to content

Out of bounds: Difference between revisions

no edit summary
>Torchickens
(New page: In Generations I to III areas which are 'Out of bounds' refer to which are outside the normal map area, when going 'out of bounds' the player will usually be taken to another route with a...)
 
>Torchickens
No edit summary
Line 1:
In Generations I to III areas which are 'Out of bounds' refer to those which are outside the normal map area, when going 'out of bounds' the player will usually be taken to another route with a different map structure, usually with different music if the player has moved into another town. However in Red/Blue through [[Walk Through Walls]] players often use an external device such as [[gameshark]] to access areas which have completely undefined data; resulting in a crash. Some people also use Walk Through Walls without gameshark, by using most of the [[Glitch City (Red/Blue/Yellow)]] trick but making their last step when jumping on a slope resulting in the player being able to walk through walls.Sometimes as an exception to this when using a [[Walk Through Walls]] code in Generation II if the game does not crash it may reset itself into a [[Glitch Dimension]] or give a 'This gamepak is designed only for use on the Gameboy Colour.' message for Pokémon Crystal.
 
In Generation IV if a player goes Out of bounds into undefined map data the game will not crash and instead state that the player is in the '[[Mystery Zone]]' presuming the game is Diamond/Pearl/Platinum or '[[---- (Area)|----]]' in Pokémon Heartgold/Soulsilver. This can be done by a 'Walk Anywhere' code but surprisingly can be done without an [[gameshark|external device]] through [[Tweaking]].
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.