PP copier glitch: Difference between revisions
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(Created page with "{{incomplete|1=Mechanics for specific corruptions}} The '''PP copier glitch''' is a buffer overflow glitch which occurs in Generation I when the game attempts to draw "PP" on the screen over four times, due to corruption of CD6C (wNumMovesMinusOne). Though this situation is usually impossible, it can occur when: *CD6C is corrupted (e.g. with a specific Brock Through Walls) *The player has a Pokémon with - as the top move...") |
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*CD6C is corrupted (e.g. with a specific [[Brock Through Walls]]) |
*CD6C is corrupted (e.g. with a specific [[Brock Through Walls]]) |
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*The player has a Pokémon with [[AttackDex/RB:000|-]] as the top move (e.g. with Ditto and the [[swapping Transform moves glitch]]) |
*The player has a Pokémon with [[AttackDex/RB:000|-]] as the top move (e.g. with Ditto and the [[swapping Transform moves glitch]]). This makes the game skip changing CD6C to the usual number of moves. |
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This glitch appears to write "PP" in unrelated memory addresses, allowing for side effects like the corruption of Pokémon nicknames (which could potentially be used to get an [[unterminated name Pokémon]] and stats, without corrupting the player's name. |
This glitch appears to write "PP" in unrelated memory addresses, allowing for side effects like the corruption of Pokémon nicknames (which could potentially be used to get an [[unterminated name Pokémon]] and stats, without corrupting the player's name. |