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Partial battle escape: Difference between revisions

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[[File:Y item 6A inventory.png|thumb|right|160px|A [[ItemDex/Y:106|"-gm" (hex:6A)]]
(hex:6A) in the inventory in {{Yellow}}.]]
A '''partialPartial battle escape glitch item''' is a typean of [[glitch item]]effect in {{RBY}}. These glitch itemsglitches cause a normal wild Pokémon battle to partially end, making them useful for [[LOL glitch]] and other glitches. In a Trainer battle or scripted Pokémon battle, they will instead restart the battle.
 
A partial battle escape can be activated with a few [[glitch item]]s, [[glitch move]]s, and glitch Pokémon Pokédex entries.
Some examples of partial escape glitch items in are [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}.
 
The partial battle escape on non-glitch items has also been referred to as pseudo-LG.
 
==On glitch items==
SomeThere examplesare ofmany partial battle escape glitch items. inSome areexamples include [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}.
 
==On glitch moves==
Some examples of partial escape glitch moves are [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|(variable name) (0xA8) (Pokémon Red and Blue Nintendo 3DS Virtual Console)]] and [[AttackDex/Y:248|TM48 (0xF8) (Pokémon Yellow)]], among others.
 
==On Pokédex entries==
Partial battle escape is documented on [[GlitchDex/RB:212|Aゥ G (hex:D4, English Red/Blue)]] and [[GlitchDexES/RB:243‎‎|ゥ Ó ÙM (0xF3, Spanish Red/Blue)]]'s Pokédex entries.
 
==On glitch field moves==
Partial battle escape is documented on [[FieldMoveDex/RB:014|field move 0x0E]] in {{RB}}.
 
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[[Category:Terminology]]
[[Category:ItemDex]]
[[Category:Battle partial escape glitch items|*]]
[[Category:Partial battle escape glitch moves|*]]
[[Category:Glitch effects]]
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