Partial battle escape: Difference between revisions
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Some examples of partial escape glitch items in are [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}. |
Some examples of partial escape glitch items in are [[ItemDex/RB:094|9F (hex:5E)]] from {{RB}}, as well as [[ItemDex/Y:106|-gm (hex:6A)]] and [[ItemDex/Y:110|Lg- (hex:6E)]] from {{Yellow}}. |
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==See also== |
==See also== |
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*[[Partial escape glitch move]] |
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*[[AttackDex/Y:238 (Nintendo 3DS VC)|Pokémon Yellow glitch move TM38 (Nintendo 3DS Virtual Console)]]: Capable of this effect but triggered by a [[glitch move]]. |
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[[Category:Terminology]] |
[[Category:Terminology]] |
Revision as of 13:01, 7 February 2018
A partial escape glitch item is a type of glitch item in Pokémon Red, Blue, and Yellow. These glitch items cause a normal wild Pokémon battle to partially end, making them useful for LOL glitch and other glitches. In a Trainer battle or scripted Pokémon battle, they will instead restart the battle.
Some examples of partial escape glitch items in are 9F (hex:5E) from Pokémon Red and Blue, as well as -gm (hex:6A) and Lg- (hex:6E) from Pokémon Yellow.
See also