Partial battle escape: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens m (Torchickens moved page Partial escape glitch item to Partial battle escape: Merge) |
>Torchickens No edit summary |
||
Line 1: | Line 1: | ||
[[File:Y item 6A inventory.png|thumb|right|160px|A [[ItemDex/Y:106|"-gm" (hex:6A)]] |
[[File:Y item 6A inventory.png|thumb|right|160px|A [[ItemDex/Y:106|"-gm" (hex:6A)]] |
||
(hex:6A) in the inventory in {{Yellow}}.]] |
(hex:6A) in the inventory in {{Yellow}}.]] |
||
'''Partial battle escape''', also known as '''pseudo-LG''' is an effect in {{RBY}}. These glitches cause a normal wild Pokémon battle to partially end, making them useful for [[LOL glitch]] and other glitches. In a Trainer battle or scripted Pokémon battle, they will instead restart the battle. |
|||
A partial battle escape can be activated with a few [[glitch item]]s, [[glitch move]]s, and glitch Pokémon Pokédex entries. |
|||
⚫ | |||
==See also== |
|||
==On glitch items== |
|||
⚫ | |||
==On glitch moves== |
|||
Some examples of partial escape glitch moves are [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|(variable name) (0xA8) (Pokémon Red and Blue Nintendo 3DS Virtual Console)]] and [[AttackDex/Y:248|TM48 (0xF8) (Pokémon Yellow)]], among others. |
|||
==On Pokédex entries== |
|||
Partial battle escape is documented on [[GlitchDex/RB:212|Aゥ G (hex:D4)]] and [[GlitchDexES/RB:243|ゥ Ó ÙM (0xF3, Spanish Red/Blue)]]. |
|||
{{clr}} |
{{clr}} |
||
Line 11: | Line 18: | ||
[[Category:ItemDex]] |
[[Category:ItemDex]] |
||
[[Category:Battle partial escape glitch items|*]] |
[[Category:Battle partial escape glitch items|*]] |
||
[[Category:Partial battle escape glitch moves|*]] |
|||
[[Category:Glitch effects]] |