Anonymous user
Party scrolling memory corruption: Difference between revisions
no edit summary
No edit summary |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 1:
'''Party scrolling memory corruption''' is a glitch in {{RGBY}} documented by TheZZAZZGlitch (and Evie for the
If the player does not want to use the [[expanded party]], they can try the method described in [[no expanded party international Select glitching]] (currently allows for Pokémon 235-) even if the player doesn't have over 6 Pokémon, but without swapping the Pokémon.
==Description==
Using this glitch, simply leaving the cursor on a Pokémon beyond slot 6 will attempt to animate its menu sprite and corrupt memory addresses; making it a useful application to change a good portion of RAM addresses, and potentially aid in setting up applied glitches (such as changing the moves of a party Pokémon).
The Pokémon will animate at a certain rate (perhaps depending on how much HP it has). Every time the Pokémon animates, the memory address representing its tile number will increase by 0x40 with respect to exceeding 0xFF will loop the value back to 0x00; so
If the desired memory address to corrupt is far away, the player can choose to scroll quickly to try not to corrupt memory addresses before it.
Line 175 ⟶ 177:
#CCDX
#CCEX
#CCFX
#CD0X
#CD1X
#CD2X
#CD3X
#CD4X
Line 273 ⟶ 275:
#D2FX
==Placement of the cursor tile==
{{incomplete}}
The game writes 0xED to C3B4 (slot 1), C3DC (slot 2), C404 (slot 3), C42C (slot 4), C454 (slot 5) and C47C (slot 6). Slots beyond slot 6 continue in this pattern (address +0x28) each time.
▲{{clear}}
{{stub}}
[[Category:Generation I glitches]]
|