Perpetual spinning effect: Difference between revisions
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>Bbbbbbbbba (Noticed the page was lacking information by watching the video and reading the description.) |
>Bbbbbbbbba m (Bbbbbbbbba moved page Perpetual spinning glitch to Perpetual spinning effect: Per discussion with Sherkel, currently we are trying to avoid using the word "glitch" for consequences of other glitches that cannot happen "naturally", since it is difficult to say that they are errors in the code.) |
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The '''perpetual spinning |
The '''perpetual spinning effect''', also known as the '''spinning glitch''', is a side effect of the [[Safari Zone exit glitch]] in {{RBY}} that happens when the player runs out of Safari Zone steps on a spinning tile. |
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==Summary== |
==Summary== |
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[[File:SpinningGlitch.png|frameless]] |
[[File:SpinningGlitch.png|frameless]] |
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==Sprite transformation== |
==Sprite transformation trick== |
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While this |
While this effect is active, it is possible to temporarily change the player's overworld sprite to a different one by using a PC, and holding a direction button while exiting the PC interface. <!-- The effect ends as soon as the player uses a door, or stops moving at any moment. --><!-- Not yet sure about this, especially the "stops moving" part (which I only inferred from the Google translation of the Spanish video description). More information needed. --> |
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The sprite displayed depends on the location of the PC used. The correspondences below are for the English versions: |
The sprite displayed depends on the location of the PC used. The correspondences below are for the English versions: |
Latest revision as of 13:45, 22 November 2019
The perpetual spinning effect, also known as the spinning glitch, is a side effect of the Safari Zone exit glitch in Pokémon Red, Blue, and Yellow that happens when the player runs out of Safari Zone steps on a spinning tile.
Summary
If the player performs the Safari Zone exit glitch but makes their 500th step be on a spinning tile, the spinning effect will persist while walking normally until the player uses another spinning tile.
Sprite transformation trick
While this effect is active, it is possible to temporarily change the player's overworld sprite to a different one by using a PC, and holding a direction button while exiting the PC interface.
The sprite displayed depends on the location of the PC used. The correspondences below are for the English versions:
Location | Type of sprite |
---|---|
Pallet Town | Professor Oak |
Viridian City | Professor Oak |
Pewter City | Girl |
Cerulean City | Girl |
Lavender Town | Boy |
Vermilion City | Girl |
Celadon City | Police officer |
Fuchsia City | Swimmer |
Saffron City | Boy |
Cinnabar Island | Professor Oak |
Indigo Plateau | Police officer |
Other locations | Girl |
YouTube video
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Attribution
- Unknown, Paco81 - Discovery
- LanceAndMissingNo. - Different NPC sprites (based on location) information