Poké Ball animation glitch: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens (Created page with "The '''Poké Ball animation glitch''' is a natural glitch in {{XY}}. It only occurs in versions 1.0 through to version 1.2 of the games, and was patched in later updates....") |
>Sherkel No edit summary |
||
Line 28: | Line 28: | ||
[[Category:Generation VI glitches]] |
[[Category:Generation VI glitches]] |
||
[[Category:Generation VI natural glitches]] |
Latest revision as of 00:37, 3 February 2019
The Poké Ball animation glitch is a natural glitch in Pokémon X and Y. It only occurs in versions 1.0 through to version 1.2 of the games, and was patched in later updates.
Summary
This glitch causes the special animations associated with Poké Balls other than a standard Poké Ball to not show upon starting battle. The effects will show however after switching out the current Pokémon, or attempting to capture a wild Pokémon but the wild Pokémon escaping.
Affected Poké Balls are as such:
- Timer Ball
- Dive Ball
- Nest Ball
- Safari Ball
- Quick Ball
- Repeat Ball
- Dusk Ball
- Luxury Ball
- Great Ball
- Ultra Ball
- Safari Ball
Comparison image
The image below demonstrates how certain frames of animations for Poké Balls differs between v1.0/v1.1/v1.2 and v1.3. Thanks Serebii for the image. Original author unknown.
Attribution
- Bulbapedia (paraphrased)
- Serebii (image, original person to capture the screenshots unknown)