Poké Ball animation glitch: Difference between revisions

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>Torchickens
(Created page with "The '''Poké Ball animation glitch''' is a natural glitch in {{XY}}. It only occurs in versions 1.0 through to version 1.2 of the games, and was patched in later updates....")
 
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[[Category:Generation VI glitches]]
[[Category:Generation VI glitches]]
[[Category:Generation VI natural glitches]]

Latest revision as of 00:37, 3 February 2019

The Poké Ball animation glitch is a natural glitch in Pokémon X and Y. It only occurs in versions 1.0 through to version 1.2 of the games, and was patched in later updates.

Summary

This glitch causes the special animations associated with Poké Balls other than a standard Poké Ball to not show upon starting battle. The effects will show however after switching out the current Pokémon, or attempting to capture a wild Pokémon but the wild Pokémon escaping.

Affected Poké Balls are as such:

  • Timer Ball
  • Dive Ball
  • Nest Ball
  • Safari Ball
  • Quick Ball
  • Repeat Ball
  • Dusk Ball
  • Luxury Ball
  • Great Ball
  • Ultra Ball
  • Safari Ball

Comparison image

The image below demonstrates how certain frames of animations for Poké Balls differs between v1.0/v1.1/v1.2 and v1.3. Thanks Serebii for the image. Original author unknown.

Attribution