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Pokémon Crystal (JP) GameShark codes: Difference between revisions

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(Start Crystal (JP) GameShark codes.)
 
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To find a code, use your browser's search feature or look under the relevant heading. Ctrl+F may bring it up.
 
More codes may be found [https://www.google.co.ukcom/?gws_rd=ssl#q=%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC%E3%82%AF%E3%83%AA%E3%82%B9%E3%82%BF%E3%83%AB+par here].
 
Please report any broken codes on this article's [[:talk:Pokémon Crystal (JP) GameShark codes|talk page]] or on the forums.
 
==Player==
<br>010F41D8, 014242D8, 013F43D8 - Max money
<br>01FF4AD8 - All Johto badges
<br>01FF4BD8 - All Kanto badges
 
===Name modifier===
[https://web.archive.org/web/20120429104554/http://hax.iimarck.us/post/9778/ Hexadecimal identifiers for characters/letters].
 
50(h) must be added to the the byte for the last character of your name +1, for example, if you want a four letter name, use 0150B9D1.
Line 75 ⟶ 77:
<br>01xxD1DC, 01xxD2DC - Special Defense
<br>01xxD3DC, 01xxD4DC - Special Attack
<br>01xxE9DD-01xxEEDD - Nickname
 
===Pokémon 2===
Line 619 ⟶ 622:
 
==Map codes==
<br> 01xx7BDC, 01xx7CDC - Partial area modifier after walking through a door. To access the location normally, enter a Pokémon Center, go up to the second floor, return and walk out of the exit. ([https://web.archive.org/web/20101224073412/http://hax.iimarck.us/topic/176/ digits])
<br> 01003ED1, 01003FD1, 010040D1, 010041D1 - Walk through anything
<br>01xxF2D4 - A code to modify what NPCs say. Does not work for all NPCs (source: Hibiki Ganaha).
==Box name codes==
A 50h should be placed in the address after the last character (e.g. using 015007D0 if the box 1 name is five characters long).
===Box 1===
<br>01xx68DB - Character 1
<br>01xx69DB - Character 2
<br>01xx6ADB - Character 3
<br>01xx6BDB - Character 4
<br>01xx6CDB - Character 5
<br>01xx6DDB - Character 6
<br>01xx6EDB - Character 7
<br>01xx6FDB - Character 8
<br>01xx70DB - End name (must be 50h if 8 characters long)
 
===Box 2===
<br>01xx71DB - Character 1
<br>01xx72DB - Character 2
<br>01xx73DB - Character 3
<br>01xx74DB - Character 4
<br>01xx75DB - Character 5
<br>01xx76DB - Character 6
<br>01xx77DB - Character 7
<br>01xx78DB - Character 8
<br>01xx79DB - End name (must be 50h if 8 characters long)
 
===Box 3===
<br>01xx7ADB - Character 1
<br>01xx7BDB - Character 2
<br>01xx7CDB - Character 3
<br>01xx7DDB - Character 4
<br>01xx7EDB - Character 5
<br>01xx7FDB - Character 6
<br>01xx80DB - Character 7
<br>01xx81DB - Character 8
<br>01xx82DB - End name (must be 50h if 8 characters long)
 
===Box 4===
<br>01xx83DB - Character 1
<br>01xx84DB - Character 2
<br>01xx85DB - Character 3
<br>01xx86DB - Character 4
<br>01xx87DB - Character 5
<br>01xx88DB - Character 6
<br>01xx89DB - Character 7
<br>01xx8ADB - Character 8
<br>01xx8BDB - End name (must be 50h if 8 characters long)
 
===Box 5===
<br>01xx8CDB - Character 1
<br>01xx8DDB - Character 2
<br>01xx8EDB - Character 3
<br>01xx8FDB - Character 4
<br>01xx90DB - Character 5
<br>01xx91DB - Character 6
<br>01xx92DB - Character 7
<br>01xx93DB - Character 8
<br>01xx94DB - End name (must be 50h if 8 characters long)
 
===Box 6===
<br>01xx95DB - Character 1
<br>01xx96DB - Character 2
<br>01xx97DB - Character 3
<br>01xx98DB - Character 4
<br>01xx99DB - Character 5
<br>01xx9ADB - Character 6
<br>01xx9BDB - Character 7
<br>01xx9CDB - Character 8
<br>01xx9DDB - End name (must be 50h if 8 characters long)
 
===Box 7===
<br>01xx9EDB - Character 1
<br>01xx9FDB - Character 2
<br>01xxA0DB - Character 3
<br>01xxA1DB - Character 4
<br>01xxA2DB - Character 5
<br>01xxA3DB - Character 6
<br>01xxA4DB - Character 7
<br>01xxA5DB - Character 8
<br>01xxA6DB - End name (must be 50h if 8 characters long)
 
===Box 8===
<br>01xxA7DB - Character 1
<br>01xxA8DB - Character 2
<br>01xxA9DB - Character 3
<br>01xxAADB - Character 4
<br>01xxABDB - Character 5
<br>01xxACDB - Character 6
<br>01xxADDB - Character 7
<br>01xxAEDB - Character 8
<br>01xxAFDB - End name (must be 50h if 8 characters long)
 
===Box 9===
<br>01xxB0DB - Character 1
<br>01xxB1DB - Character 2
<br>01xxB2DB - Character 3
<br>01xxB3DB - Character 4
<br>01xxB4DB - Character 5
<br>01xxB5DB - Character 6
<br>01xxB6DB - Character 7
<br>01xxB7DB - Character 8
<br>01xxB8DB - End name (must be 50h if 8 characters long)
 
==Phone contacts==
<br>01xx42DC - Contact 1
<br>01xx43DC - Contact 2
<br>01xx44DC - Contact 3
<br>01xx45DC - Contact 4
<br>01xx46DC - Contact 5
<br>01xx47DC - Contact 6
<br>01xx48DC - Contact 7
<br>01xx49DC - Contact 8
<br>01xx4ADC - Contact 9
<br>01xx4BDC - Contact 10
 
==Miscellaneous codes==
 
<br>010166D2 - Opening up the fight menu brings up "どのわざを ものまねする?"; unused 'which move should be Mimicked?' message (source: Hibiki Ganaha).
<br>01xxF2D4 - A code to modify what NPCs say. Does not work for all NPCs (source: Hibiki Ganaha).
{{stub}}
[[Category:Pokémon GameShark codes]]
[[Category:Pokémon cheat codes]]
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